[freeciv-ai] Re: exploration madness
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I don't think the new explorer code could have had such effect. It just
changes the way how exploration proceeds but not strategic decision by AI
wrt jobs.
I could not reproduce such exploring armies. If you (Per?) can send me a
savegame, it would be cool.
I do see rather large armies walking around and occasionnaly attacking
cities (and often not), like reported by Chris. I have absolutely no idea
what could have triggered creation of such armies. I intended to do it
during Xmas, but pretty sure I didn't. There is an army patch by Jordi,
but it hasn't been committed afaik. I guess it's just a beneficial
side-effect of our other changes. If you have any ideas what it could be,
please tell us, we would like to control such effects :)
G.
On Mon, 10 Feb 2003, Christian Knoke wrote:
> On Mon, Feb 10, 2003 at 09:28:00PM +0000, Per I. Mathisen wrote:
> > I see the hard AI sending HUGE armies into the field... exploring terrain!
> > This is silly.
>
> I see the hard AI coming in bulk, well coordinated (musketeers + canons),
> surrounding my city (I was really shocked the frist time :) but then
> decides *not* to attack (whilst it should *know* that it can win), decides
> to go to another (even weaker) city - - retreats, goes back to the first
> city, still undecided ...
>
> Yes, it *could* really be dangerous ...
>
> Christian
>
>
- [freeciv-ai] exploration madness, Per I. Mathisen, 2003/02/10
- [freeciv-ai] Re: exploration madness, Christian Knoke, 2003/02/10
- [freeciv-ai] Re: exploration madness,
Gregory Berkolaiko <=
- [freeciv-ai] Re: exploration madness, Gregory Berkolaiko, 2003/02/11
- [freeciv-ai] Re: exploration madness, Per I. Mathisen, 2003/02/11
- [freeciv-ai] Re: exploration madness, Christian Knoke, 2003/02/11
- [freeciv-ai] Re: exploration madness, Gregory Berkolaiko, 2003/02/11
- [freeciv-ai] Re: exploration madness, Per I. Mathisen, 2003/02/11
- [freeciv-ai] Re: exploration madness, Gregory Berkolaiko, 2003/02/11
- [freeciv-ai] Re: exploration madness, Raimar Falke, 2003/02/11
- [freeciv-ai] Re: exploration madness, Per I. Mathisen, 2003/02/11
- [freeciv-ai] Re: exploration madness, Raimar Falke, 2003/02/12
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