[freeciv-ai] Re: exploration madness
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On Tue, Feb 11, 2003 at 01:08:37PM +0000, Per I. Mathisen wrote:
> On Tue, 11 Feb 2003, Gregory Berkolaiko wrote:
>
> > I do see rather large armies walking around and occasionnaly attacking
> > cities (and often not), like reported by Chris. I have absolutely no idea
> > what could have triggered creation of such armies.I intended to do it
> > during Xmas, but pretty sure I didn't. There is an army patch by Jordi,
> > but it hasn't been committed afaik. I guess it's just a beneficial
> > side-effect of our other changes. If you have any ideas what it could be,
> > please tell us, we would like to control such effects :)
The situation seems to be pretty clear: I'm on the same island with
the enemy; all settling places are occupied; I'm back in technology
because I'm concentrating on city developement; there is no island in reach
for the enemy where he can settle on --> he's building armies - good armies
- and goes for attack. He reaches my frontier city, and if he attacked he
probably had won, - so the bug is the retreat, in my eyes.
Christian
> Yes, it is interesting. I take back my suspicion of the explorer code. I
> guess something is wrong with targeting code, so maybe I fucked up
> something in the ksw and fstk cleanups I committed.
>
> What the AI is doing (unintentionally) is building up an offensive army,
> since it gets a constant urging to build military units from an enemy it
> cannot kill with the units it is producing, thus building up a flood of
> them. If we could reproduce this after fixing the bug, somehow...
>
> ...since what the AI usually does when faced with an adversary that is too
> strong to attack outright, is to build city walls and defensive units, and
> stall.
>
> - Per
--
Christian Knoke * * * http://www.enter.de/~c.knoke/
* * * * * * * * * Ceterum censeo Microsoft esse dividendum.
- [freeciv-ai] exploration madness, Per I. Mathisen, 2003/02/10
- [freeciv-ai] Re: exploration madness, Christian Knoke, 2003/02/10
- [freeciv-ai] Re: exploration madness, Gregory Berkolaiko, 2003/02/11
- [freeciv-ai] Re: exploration madness, Gregory Berkolaiko, 2003/02/11
- [freeciv-ai] Re: exploration madness, Per I. Mathisen, 2003/02/11
- [freeciv-ai] Re: exploration madness,
Christian Knoke <=
- [freeciv-ai] Re: exploration madness, Gregory Berkolaiko, 2003/02/11
- [freeciv-ai] Re: exploration madness, Per I. Mathisen, 2003/02/11
- [freeciv-ai] Re: exploration madness, Gregory Berkolaiko, 2003/02/11
- [freeciv-ai] Re: exploration madness, Raimar Falke, 2003/02/11
- [freeciv-ai] Re: exploration madness, Per I. Mathisen, 2003/02/11
- [freeciv-ai] Re: exploration madness, Raimar Falke, 2003/02/12
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