Complete.Org: Mailing Lists: Archives: freeciv-ai: May 2002:
[freeciv-ai] Re: long-term ai goals

[freeciv-ai] Re: long-term ai goals

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: "Ross W. Wetmore" <rwetmore@xxxxxxxxxxxx>
Cc: Per I Mathisen <per@xxxxxxxxxxx>, freeciv-ai@xxxxxxxxxxx
Subject: [freeciv-ai] Re: long-term ai goals
From: Raimar Falke <rf13@xxxxxxxxxxxxxxxxx>
Date: Sat, 25 May 2002 12:19:08 +0200

On Sat, May 25, 2002 at 12:56:40AM -0400, Ross W. Wetmore wrote:
> Note there is a difference between a Freeciv AI designed to provide a
> challenge to a standalone player and 

> the client agents project to do extensive but menial computations
> that assist human players. The latter are a completely different
> type of beast whose intelligence capabilities are (hopefully)
> provided from an external source.

Yes the agents doesn't have buildin intelligence. Or more formal
speaking: the user has to provide the utility function which says how
good a given result state should be viewed.

At point up in the hierarchy there will/should/may be some
intelligence. I have no ideas how this turns out but I'm pretty sure
that this level is above the management of a single city. The
parameter to manage a single city are only a few.


 email: rf13@xxxxxxxxxxxxxxxxx
 "These download files are in Microsoft Word 6.0 format. After
  unzipping, these files can be viewed in any text editor, including
  all versions of Microsoft Word, WordPad, and Microsoft Word Viewer."

[Prev in Thread] Current Thread [Next in Thread]