Complete.Org: Mailing Lists: Archives: freeciv-ai: May 2002:
[freeciv-ai] Re: long-term ai goals
Home

[freeciv-ai] Re: long-term ai goals

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: <freeciv-ai@xxxxxxxxxxx>
Subject: [freeciv-ai] Re: long-term ai goals
From: Per I Mathisen <per@xxxxxxxxxxx>
Date: Sat, 25 May 2002 12:50:24 +0200 (MEST)

On Sat, 25 May 2002, Ross W. Wetmore wrote:
> Random errors in the code are a result of poor programming, period.
>
> Any AI worth its salt has to deal with partial and inconsistent data.

Ok, after thinking a bit about it, I agree.

> So the question is, do you relax the FoW implementation in controlled
> (i.e. optional) ways that provide game balance, do you have some other
> strategy to deal with the issue, or do you continue to just make rude
> noises that will keep Freeciv Artificial Intelligence an oxymoron for
> years :-?

I want a handicap/bonus system for AIs and human players alike - we need
this to allow for omniscient AIs - and if you can manage to program a sane
implementation of your suggested random-FoW, then I am all for putting
that in and letting AIs that need it use it.

This handicap/bonus system should be based on points values, so that an
omniscient AI can fight a non-omniscient AI on "equal" terms. For example,
we could say that omniscience is worth the same as 4 extra initial
technologies or 2 extra settlers.

Yours,
Per

"It is difficult to catch a black cat in a
dark room. Especially if there is no cat
there." - Confucius



[Prev in Thread] Current Thread [Next in Thread]