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[freeciv-ai] Re: long-term ai goals

[freeciv-ai] Re: long-term ai goals

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To: Raimar Falke <rf13@xxxxxxxxxxxxxxxxx>
Cc: "Ross W. Wetmore" <rwetmore@xxxxxxxxxxxx>, Per I Mathisen <per@xxxxxxxxxxx>, freeciv-ai@xxxxxxxxxxx
Subject: [freeciv-ai] Re: long-term ai goals
From: "Ross W. Wetmore" <rwetmore@xxxxxxxxxxxx>
Date: Sun, 26 May 2002 14:10:31 -0400

At 06:49 PM 02/05/25 +0200, Raimar Falke wrote:
>On Sat, May 25, 2002 at 11:39:44AM -0400, Ross W. Wetmore wrote:
>> At 12:19 PM 02/05/25 +0200, Raimar Falke wrote:
>> >On Sat, May 25, 2002 at 12:56:40AM -0400, Ross W. Wetmore wrote:

>> Since this sort of data munging can be easily simulated by the server
>> there is no reason not to introduce ways for the AI or a human with
>> handicapped intuition abilities to have a "server agent" or data
>> distribution system provide this function during the next several 
>> decades while AI research and technology is being developed for a 
>> standalone version.
>But the data has to be at the client. If we want to do client side AI
>everything which is on the server will be slow. So quering the server
>for every piece of data will not work.

Then don't do it for every piece of data ...
 ... do block updates and intelligent caching or use some other 
technique instead. For the most part, FoW/tile data is done as block
sends at the start of the turn anyway, so the client should just be
querying its local model data in the current discussion case.

Because one can think of a foolish implementation doesn't mean all
implementations have to be equally foolish :-).

>       Raimar


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