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[freeciv-ai] Re: long-term ai goals
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[freeciv-ai] Re: long-term ai goals

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To: Per I Mathisen <per@xxxxxxxxxxx>
Cc: freeciv-ai@xxxxxxxxxxx
Subject: [freeciv-ai] Re: long-term ai goals
From: Raimar Falke <rf13@xxxxxxxxxxxxxxxxx>
Date: Sat, 25 May 2002 13:48:25 +0200

On Sat, May 25, 2002 at 12:50:24PM +0200, Per I Mathisen wrote:
> On Sat, 25 May 2002, Ross W. Wetmore wrote:
> > Random errors in the code are a result of poor programming, period.
> >
> > Any AI worth its salt has to deal with partial and inconsistent data.
> 
> Ok, after thinking a bit about it, I agree.
> 
> > So the question is, do you relax the FoW implementation in controlled
> > (i.e. optional) ways that provide game balance, do you have some other
> > strategy to deal with the issue, or do you continue to just make rude
> > noises that will keep Freeciv Artificial Intelligence an oxymoron for
> > years :-?
> 
> I want a handicap/bonus system for AIs and human players alike - we need
> this to allow for omniscient AIs - and if you can manage to program a sane
> implementation of your suggested random-FoW, then I am all for putting
> that in and letting AIs that need it use it.
> 
> This handicap/bonus system should be based on points values, so that an
> omniscient AI can fight a non-omniscient AI on "equal" terms. For example,
> we could say that omniscience is worth the same as 4 extra initial
> technologies or 2 extra settlers.

See Master of Orion 2 for a nice pick
system. <http://webwonk.iwarp.com/mooniac.txt> Section 4.2

        Raimar

-- 
 email: rf13@xxxxxxxxxxxxxxxxx
 "At the beginning of the week, we sealed ten BSD programmers
  into a computer room with a single distribution of BSD Unix.
  Upon opening the room after seven days, we found all ten programmers 
  dead, clutching each other's throats, and thirteen new flavors of BSD."


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