[freeciv-ai] Re: README.AI
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On Sat, 27 Apr 2002, Per I. Mathisen wrote:
> On Fri, 26 Apr 2002, Raimar Falke wrote:
> > > * City tile values are not cached; wastes CPU time.
> >
> > While looking at performance I implemented such thing. Result: very
> > small speedup. You just need to flush the cache too often
>
> Ok, I'll remove this point, copy in the text on amortize that I wrote for
> settlerscleanup, and then commit it?
Maybe not remove but explain Raimar's findings, so nobody would get this
idea again.
> I'm a bit disappointed that nobody else has commented on the new
> README.AI. Surely, it can't have been perfect. I hope I didn't step on
> anybody's toe.
No time, man. I'll have a look at it.
G.
- [freeciv-ai] Re: Approximate win_chance, (continued)
- [freeciv-ai] Re: Approximate win_chance, Raahul Kumar, 2002/04/24
- [freeciv-ai] Re: Approximate win_chance, Ross W. Wetmore, 2002/04/24
- [freeciv-ai] Re: Approximate win_chance, Raimar Falke, 2002/04/25
- [freeciv-ai] Re: Approximate win_chance, Gregory Berkolaiko, 2002/04/25
- [freeciv-ai] Re: Approximate win_chance, Raahul Kumar, 2002/04/25
- [freeciv-ai] README.AI, Mike Kaufman, 2002/04/25
- [freeciv-ai] Re: README.AI, Per I. Mathisen, 2002/04/26
- [freeciv-ai] Re: README.AI, Raimar Falke, 2002/04/26
- [freeciv-ai] Re: README.AI, Mike Kaufman, 2002/04/26
- [freeciv-ai] Re: README.AI, Per I. Mathisen, 2002/04/27
- [freeciv-ai] Re: README.AI,
Gregory Berkolaiko <=
- [freeciv-ai] Re: README.AI, Gregory Berkolaiko, 2002/04/27
- [freeciv-ai] Re: README.AI, Per I. Mathisen, 2002/04/27
- [freeciv-ai] Re: README.AI, Gregory Berkolaiko, 2002/04/27
- [freeciv-ai] Re: README.AI, Gregory Berkolaiko, 2002/04/29
- [freeciv-ai] Re: README.AI, Raimar Falke, 2002/04/29
- [freeciv-ai] Re: README.AI, Gregory Berkolaiko, 2002/04/29
- [freeciv-ai] Re: README.AI, Raahul Kumar, 2002/04/29
- [freeciv-ai] Re: README.AI, Per I. Mathisen, 2002/04/30
- [freeciv-ai] Re: README.AI, Gregory Berkolaiko, 2002/04/30
- [freeciv-ai] Re: README.AI, Raahul Kumar, 2002/04/30
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