Complete.Org: Mailing Lists: Archives: freeciv: October 2003:
[Freeciv] Re: Tech Tree Ends Too Soon
Home

[Freeciv] Re: Tech Tree Ends Too Soon

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: banjo <banjo@xxxxxxxxxx>
Cc: Mark Metson <markm@xxxxxxxxxxxx>, freeciv@xxxxxxxxxxx
Subject: [Freeciv] Re: Tech Tree Ends Too Soon
From: Thomas Strub <ue80@xxxxxxxxxxxxxxxxxxxxx>
Date: Sun, 5 Oct 2003 17:00:21 +0200

On Sat, Oct 04, 2003 at 09:07:13PM +1200, banjo wrote:
> On Sat, 2003-10-04 at 11:23, Mark Metson wrote:
> > I do not like the "endgame effect" caused by the tech-tree ending so soon.
> > 
> > I have a game in progress right now in which suddenly there is no point in 
> > continuing to build libraries because I am already aquiring tech so fast 
> > that I will have every tech there is before the library is completed. This 
> > seems an artificiality, in history when we have imagined that there is 
> > nothing left to learn we have found - in a big way !!! - that we were 
> > wrong. !!! Big time wrong. Was it in the nineteenth century or early 
> > twentieth that newtonian physics thought it was running out of things to 
> > learn? Then along came relativity and quantum mechanics.
> 
> Tangentally to this, ive got a perl script that extends the techtree.
> 
> What i does is create randomly shuffled techtrees, either very close to
> the standard tree or you can ask it to shuffle in other genera's of
> advances (ie. steampunk, cyber, fantasy, ... ).  

The idea from randomly shuffled techtrees is nice, but it would be nicer
if you would have written it for the server in C. Perhaps gen-techtree.
 
> If anyone's interested i can post it to them, or even to the whole list.

Think you should post the script.

Thomas
-- 
Thomas Strub  ***  eMail ue80@xxxxxxxxxxxxxxxxxxxxx
jb: people are stupid, they don't want to learn.


[Prev in Thread] Current Thread [Next in Thread]