[Freeciv] Re: info on rules change: city names
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On Tue, 13 Aug 2002, Miguel Farah wrote:
> >This feature can be deactivated or altered through the "setcitynames X"
> >server option. If set to 0, there are no restrictions (like before). If
> >set to 1 (new default), city names have to be unique to a player. If set
> >to 2 or 3, city names have to be globally unique. If set to 3, a player
> >also isn't allowed to use a default city name of another nation.
>
> May I ask: what happens (for X={1,2,3}) if I build a city called XYZ,
> and then another player does the same thing?
You get a message saying that the name is taken.
> What if we both build it in the same turn?
The first to build it gets the name. But not in mode 1, as then each
player can have its own XYZ.
> What if I conquer the other XYZ? Am I forced to rename
> it?
Yes.
Yours
Per
- [Freeciv] info on rules change: city names, Per I. Mathisen, 2002/08/13
- [Freeciv] Re: info on rules change: city names, Miguel Farah, 2002/08/13
- [Freeciv] Re: info on rules change: city names,
Per I. Mathisen <=
- [Freeciv] Re: info on rules change: city names, Christian Knoke, 2002/08/14
- [Freeciv] Re: info on rules change: city names, Thomas Strub, 2002/08/14
- [Freeciv] Re: info on rules change: city names, Christian Knoke, 2002/08/14
- [Freeciv] Re: info on rules change: city names, Raimar Falke, 2002/08/14
- Message not available
- [Freeciv] Re: info on rules change: city names, Miguel Farah, 2002/08/15
- [Freeciv] Re: info on rules change: city names, Raimar Falke, 2002/08/15
- [Freeciv] Re: info on rules change: city names, Reinier Post, 2002/08/14
- [Freeciv] Re: info on rules change: city names, Per I. Mathisen, 2002/08/14
- [Freeciv] Re: info on rules change: city names, Reinier Post, 2002/08/15
- [Freeciv] Re: info on rules change: city names, Per I. Mathisen, 2002/08/15
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