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[Freeciv] Re: RTS version of Freeciv; need to change my email address

[Freeciv] Re: RTS version of Freeciv; need to change my email address

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To: rf13@xxxxxxxxxxxxxxxxx
Cc: freeciv@xxxxxxxxxxx
Subject: [Freeciv] Re: RTS version of Freeciv; need to change my email address
From: "C Ratchet" <zratchet@xxxxxxxxxxx>
Date: Thu, 11 Jul 2002 20:31:57 +0000

We are currently working on getting more members (majorly needed!) We have 
10 members currently but most seem to be busy, so that is why I asked if 
anyone would be interested in helping. Hopefully we can get at least an 
alpha out by August, and have a more complete version by end of year. Our 
main needs are Java and XML people, and also I'm thinking of redoing the 
server in either Java, PHP or Perl (with collaboration with other members, 
I'm currently mainly maintainer, project manager, and a 
graphic/documentation person and know a little VB, HTML and Java/Javascript) 
We also need graphic designers, and 3D people once we get what 3D engine to 
use figured out - probably Crystal Space, Genesis 3D, QuakeForge, or 
Opale.Soya. Hopefully we'll have ramped up enough with getting more people 
to have a basic alpha by August, but probably nothing more than that.


>From: Raimar Falke <rf13@xxxxxxxxxxxxxxxxx>
>To: C Ratchet <zratchet@xxxxxxxxxxx>
>CC: freeciv@xxxxxxxxxxx
>Subject: Re: [Freeciv] Re: RTS version of Freeciv; need to change my email 
>Date: Wed, 10 Jul 2002 08:41:07 +0200
>On Tue, Jul 09, 2002 at 09:03:13PM +0000, C Ratchet wrote:
> >
> > Yes I know it requires a lot of time that is why I have the Age of 
> > project. GUI on the server, in my opinion, is nice for people that 
> > techies (though I am one, I like GUI's more than CLI interfaces) The XML
> > advantage I think is that it can be both edited in an editor and through
> > code, and it is pretty easy to read, and also good for maps (I have 
> > projects that are developing maps in XML) Thrown objects are those such 
> > catapaulted rocks, lightning bolts, etc.
>From the Roadmap:
>    By August 2002: Port Freeciv so it is in Java and supports aspects
>    of RPG and RTS style games.
>You get support for porting Freeciv to Java but not maybe not for
>adding the other features. It also looks like we can expect a new Java
>client from you in the next two months. This is great ;)
>       Raimar
>  email: rf13@xxxxxxxxxxxxxxxxx
>  Q:  Do you know what the death rate around here is?
>  A:  One per person.


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