[Freeciv] Re: RTS version of Freeciv; need to change my email address
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My idea is pretty much completely rewriting freeciv, by making the server be
GUI-based and still have all options set through it, and having Turn Based,
RTS and Strategic RPG options. The client would be completely rewritten to
use 3D graphics and XML-based data for maps, terrains, units, specials,
resources, animals, thrown objects, etc. Also will add some new ideas like
Morale and Pollution.
Thanks for the link about changing email addresses.
Ratchet
>From: jocuri@xxxxxxxxxxxx
>To: "C Ratchet" <zratchet@xxxxxxxxxxx>
>CC: freeciv@xxxxxxxxxxx
>Subject: [Freeciv] Re: RTS version of Freeciv; need to change my email
>address
>Date: Mon, 8 Jul 2002 15:24:21 +0300
>
>
> > Is anyone who knows the Freeciv code interested in helping with a
>real-time
> > strategy game based on Freeciv that will also XML-ize the maps and
>rulesets,
> > and GUI the server, and make an easy ruleset and map editor?
>
>Why do you need another game based on Freeciv? If you
>write a patch for Freeciv, it will probably be implemented
>and Freeciv will support the XML standard.
>
>However, the current format of the saved games is pretty
>functionable, I don't know if making support for XML will
>help much.
>
>If you want to start writing a patch that will allow games
>to be saved/loaded *also* in XML, you can take a more
>closer look at server/savegame.c and server/savegame.h.
>Also, for development issues, the list freeciv-dev is the
>official communication list dedicated to Freeciv.
>
> > Also, I need to know how to change the email address this list comes to.
>
>You unsubscribe the old email from this list and you
>register the new one.
>
>For details regarding this procedures, please visit
>http://freeciv.org/mailinglists.html .
>
>Thank you,
>vladd
---
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- [Freeciv] Re: RTS version of Freeciv; need to change my email address,
C Ratchet <=
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