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[Freeciv] Re: A proposal concerning the game rules

[Freeciv] Re: A proposal concerning the game rules

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To: Britton <fsblk@xxxxxxxxxxxxxx>
Cc: <freeciv@xxxxxxxxxxx>
Subject: [Freeciv] Re: A proposal concerning the game rules
From: Per I Mathisen <per@xxxxxxxxxxx>
Date: Thu, 20 Jun 2002 00:56:04 +0200 (MEST)

On Wed, 19 Jun 2002, Britton wrote:
> > My own suggestion is to double the effect of science buildings and also
> > double research cost. That way you must build at least some big cities to
> > participate in the tech race.
> This seems like a nice idea.  Should still accomodate small poxing with
> libraries.  Would it be out of keeping with the general practice of using
> simple percentages to make the science bonus percentage for science
> building a settable parameter?

Once the buildings.ruleset stuff is fully implemented in the code, you can
just edit the ruleset buildings' effects there, easily.


"It is difficult to catch a black cat in a dark room.
Especially if there is no cat there." - Confucius

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