[Freeciv] Re: A proposal concerning the game rules
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On Wed, 19 Jun 2002, Britton wrote:
> > My own suggestion is to double the effect of science buildings and also
> > double research cost. That way you must build at least some big cities to
> > participate in the tech race.
>
> This seems like a nice idea. Should still accomodate small poxing with
> libraries. Would it be out of keeping with the general practice of using
> simple percentages to make the science bonus percentage for science
> building a settable parameter?
Once the buildings.ruleset stuff is fully implemented in the code, you can
just edit the ruleset buildings' effects there, easily.
Yours,
Per
"It is difficult to catch a black cat in a dark room.
Especially if there is no cat there." - Confucius
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