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[Freeciv] Re: A proposal concerning the game rules
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[Freeciv] Re: A proposal concerning the game rules

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To: Per I Mathisen <per@xxxxxxxxxxx>
Cc: LoD <lod@xxxxxxxxxxxxxxx>, <freeciv@xxxxxxxxxxx>
Subject: [Freeciv] Re: A proposal concerning the game rules
From: Britton <fsblk@xxxxxxxxxxxxxx>
Date: Wed, 19 Jun 2002 14:32:19 -0800 (AKDT)

> > > Pop cost free workers will benefit vertical development a lot. But I think
> > > the solution to smallpox is to tie science development tighter to big
> > > cities instead.
> > >
> >
> > Like a research point bonus for bigger cities for example?
>
> My own suggestion is to double the effect of science buildings and also
> double research cost. That way you must build at least some big cities to
> participate in the tech race.

This seems like a nice idea.  Should still accomodate small poxing with
libraries.  Would it be out of keeping with the general practice of using
simple percentages to make the science bonus percentage for science
building a settable parameter?

Britton

>
> > Well, he was fast. It's already done :).
> > http://guild.ask-klan.net.pl/freeciv/workergraph/
> >
> > Yes, it looks a little bit 'too modern', but after a second glance,
> > in-game, it fits quite nicely with the other units. Comments welcome.
>
> Looks ok to me, but I'm artistically challenged ;)
>
> It would be nice with a 45x45 version, too, for r-hires and other big
> size tilesets.
>
> Yours,
> Per
>
> "It is difficult to catch a black cat in a dark room.
> Especially if there is no cat there." - Confucius
>
>
>



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