[Freeciv] Re: suggestion: ships out of cities
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> > Although I might favour a (hard-to-implement) restriction which didn't
> > allow ships to use cities as ways to cross from one ocean to another.
> Not that hard. Requires Ross' ocean patch and an additional int in the
> unit field denoting the ship's original ocean, that's all. But is it
> desirable? I always thought of such cities as the equivalent of the Suez
> Canal, and a very good feature.
The Suez Canal was costly to build, to say the least. Maybe we need a new