[Freeciv] Re: ICS : Are map resources part of the problem?
[Top] [All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
At 07:12 01-02-04 -0500, Mike Jing wrote:
Hi Robaire,
You are correct, that is certainly part of the problem, although not the
most important part IMHO. I also favor fewer spacials, especially whales.
But don't be surprised when you find out most players hate this idea. In
any case, ICS works just fine in Civ2 as well, so this is not the main cause.
The root of the problem, as been discussed many times before, is that the
free city center gives small cities a big advantage over slightly bigger
cities, especially at the early stages of the game. Small cities also
grow faster, so fast expansion with a lot of small cities makes a lot of
sense.
Now, there is nothing wrong with expansion per se, but it is wrong,
IMNSHO, that you can expand forever without any kind of significant
penalty. It is simply bad for game balance. Because the benefit of city
improvements comes about rather slowly, it is simply more cost effective
to build settilers and found new cities than to try to develop existing
ones. It is also rediculously easy to wage war in Freeciv. In fact,
there is absolutely no way to ensure peace. Therefore, anyone who
attempts to build larger cities will be overrun by an ICSer way before the
power of large cities are realized.
The solution, therefore, is to curb expansion and warfare. The former can
be done by a happiness penelty on empire size, and the latter through the
senate. This will make large number of small cities a practical
impossibility, while giving civ builders more time to grow their cities to
bigger sizes.
War is so popular because you have nothing to lose by going to war and
everything to gain. You don't have to switch to Monarchy or Communism to
wage war, because there is no senate, so you don't suffer in science for
being militarily aggressive. It helps you to expand even more while at
the same time weakens your enemy. No wonder ICS+war is the order of the
day in Freeciv.
In summary, until there is a way to limit the endless expansion and to
ensure peace, ICS just won't go away. What many people don't get though,
is that Freeciv is much more than just a war game. And until they do, any
change in the right direction will be strongly opposed. You can bet on it.
Mike
Hello, Mike,
Thanks for the excellent synopsis. It's reassuring to learn that some of
the people behind FreeCiv want to take it in a "civilised" direction and
not concentrate exclusively on war. I don't think my wife would have spent
as many early morning hours playing Civ against me ( and beating me ) if it
had been strictly a wargame - her favourite Wonders were the Great Wall and
the United Nations. For myself, I only played the "Bloodlust" option twice
in the years we played the game, and found it thouroughly unsatisfying.
So, if FreeCiv were to become a wargame, I would drop it;
I would be interested in seeing a poll of player's sentiments in this
regard - has it been done, yet?
Regards,
Robaire
[Freeciv] Re: ICS : Are map resources part of the problem?, Mike Jing, 2001/02/06
[Freeciv] Re: ICS : Are map resources part of the problem?, Luis Palma, 2001/02/12
|
|