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[Freeciv] FreeCiv and Call to Power?

[Freeciv] FreeCiv and Call to Power?

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To: freeciv@xxxxxxxxxxx
Subject: [Freeciv] FreeCiv and Call to Power?
From: Antti Salonen <as@xxxxxxxxxxxxxx>
Date: Sun, 2 Jul 2000 18:39:06 +0300 (EEST)


This is a very general question, to which I couldn't find an answer on the
web page: Are there any plans to adapt features from the commercial Call
to Power to FreeCiv?

I've been playing FreeCiv quite a bit, and after a weekend of playing Call
to Power I've really grown to like some of its new features. The user
interface, on the other hand, is nothing short of a disaster, and the game
seems to use ridiculous amounts of memory and CPU time.

The most important feature to me is the way player turns are handled. The
human players move their units in turns, first player A, then player B and
so forth. This doesn't slow down gameplay significantly, as everything
else (like handling cities and production) can be tweaked with
simultanously. Also, you can preset a units route for multiple turns, and
all you need to do is to give it a confirmation when it's your turn.

At least for me, this model is a lot better than the one used in FreeCiv,
where only too often the speed of your reactions and net connection seem
to be a deciding factor in a battle.

Another nice feature is the "Public Works" pool, to which you can direct a
percentage of your production every turn. You use the Public Works pool to
build tile improvements like roads, farms and mines, without having to
build settlers for the purpose.


Antti Salonen, .fi

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