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[Freeciv] Re: FreeCiv and Call to Power?

[Freeciv] Re: FreeCiv and Call to Power?

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To: "Bobby D. Bryant" <bdbryant@xxxxxxxxxxxxxxx>
Cc: freeciv@xxxxxxxxxxx
Subject: [Freeciv] Re: FreeCiv and Call to Power?
From: Antti Salonen <as@xxxxxxxxxxxxxx>
Date: Thu, 6 Jul 2000 00:29:10 +0300 (EEST)

On Wed, 5 Jul 2000, Bobby D. Bryant wrote:

> I ran it quite a bit more than "exactly once", but I would agree: the fun wore
> off *long* before the fun of CivII did.
> IMO they just grafted on lots of "nifty ideas" without giving much thought to
> the overall design or the play experience.
> I had better stop before I get warmed up.  But you get my drift: games need to
> implement some "design" or "concept", not just a collection of gimmicks that
> you can list on the back of the package.  For me, CivCTP is like the recent
> spate of SciFi movies: lots of dazzling special effects, but no plot,
> characterization, atmosphere, or any of the other things that make a movie
> good.
I'll have to agree here up to some point, although I haven't played CTP
far beyond 0AD, so I can't really agree or disagree with a lot of the
points stated above. The user interface has obviously been destroyed
  As far as I'm concerned, I'd keep FreeCiv as it is for most parts, is 
it is still the best Civ game out there, but adapt some of the real
(arguable) improvements from CTP. The most significant improvement for me
has been the stricter turn-based system in games with many human
players. Another is the idea of a public works pool, which saves the
player from a lot of tedious, strategically trivial work. Changes like
these should not be very difficult to integrate in the FreeCiv rules, if
wanted, although the technical implemention of a new turn system might be
far from trivial.


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