[Freeciv-Dev] Re: (PR#11382) Data: Byzantine nation
[Top] [All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
<URL: http://bugs.freeciv.org/Ticket/Display.html?id=11382 >
On Sat 22 Jul 2006 19:02, Peter Lunicks wrote:
> Pronunciation doesn't really matter when we only need to spell the
> names. Although a mention of "Hagion Oros" of Medieval Greek suggests
> that at this time the language still not lost the initial rough
> breathing -- at least in spelling (which is what concerns us here).
> This is quite a significant change and it does not seem like using
> modern Greek would be sufficient. I agree with DM that freeciv should
> use 'Medieval Greek'/'Byzantine Greek' as much as possible for the
> Byzantine nation, and I also think that when 'Byzantine Greek' is not
> available, Koine would be a better substitute than modern...
I'd agree if greek letters were used. But since the latin alphabet is
used to represent greek words, there is not much point to try to be
100% accurate because by definition you are not :)
- [Freeciv-Dev] Re: (PR#11382) Data: Byzantine nation, nmav@xxxxxxxxxx, 2006/07/11
- [Freeciv-Dev] Re: (PR#11382) Data: Byzantine nation, Daniel Markstedt, 2006/07/11
- [Freeciv-Dev] (PR#11382) Data: Byzantine nation, Daniel Markstedt, 2006/07/14
- [Freeciv-Dev] Re: (PR#11382) Data: Byzantine nation, nmav@xxxxxxxxxx, 2006/07/14
- [Freeciv-Dev] Re: (PR#11382) Data: Byzantine nation, Egor Vyscrebentsov, 2006/07/16
- [Freeciv-Dev] Re: (PR#11382) Data: Byzantine nation, nmav@xxxxxxxxxx, 2006/07/17
- [Freeciv-Dev] (PR#11382) Data: Byzantine nation, Daniel Markstedt, 2006/07/21
- [Freeciv-Dev] Re: (PR#11382) Data: Byzantine nation, nmav@xxxxxxxxxx, 2006/07/22
- [Freeciv-Dev] Re: (PR#11382) Data: Byzantine nation, Peter Lunicks, 2006/07/22
- [Freeciv-Dev] Re: (PR#11382) Data: Byzantine nation,
nmav@xxxxxxxxxx <=
- [Freeciv-Dev] Re: (PR#11382) Data: Byzantine nation, Daniel Markstedt, 2006/07/23
- [Freeciv-Dev] Re: (PR#11382) Data: Byzantine nation, Daniel Markstedt, 2006/07/30
|
|