[Freeciv-Dev] Re: (PR#17042) mac os x (Tiger) and xcode on intel - freec
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<URL: http://bugs.freeciv.org/Ticket/Display.html?id=17042 >
I would recommend that you go with the instructions on the web site.
I don't agree with the Portfile that was put together for Freeciv.
--
On May 24, 2006, at 8:15 PM, Ian Wallace wrote:
>
> <URL: http://bugs.freeciv.org/Ticket/Display.html?id=17042 >
>
> Hello, I've tried to install freeciv using Darwinports, and just
> running
>
> 'sudo port install freeciv'
>
> results in what looks like some packages being missing:
>
> ---> Attempting to fetch esound-0.2.36.tar.bz2 from http://
> public.planetmirror.com/pub/gnome/sources/esound/0.2
> ---> Verifying checksum(s) for esound
> Error: Checksum (sha1) mismatch for esound-0.2.36.tar.bz2
> Error: Target com.apple.checksum returned: Unable to verify file
> checksums
> Error: The following dependencies failed to build: esound gettext
> libiconv gtk2 atk glib2 pkgconfig cairo fontconfig expat freetype
> zlib libpixman libpng render xrender pango Xft2 tiff jpeg imlib gtk1
> glib1 libungif libsdl readline
> Error: /opt/local/bin/port: Status 1 encountered during processing.
>
> Do you have any advice? I'm now trying
>
> ' sudo port install gtk2' according to the instructions on the
> website.
>
> Ian
>
>
> On 17-May-06, at 11:36 PM, Nathan Brazil wrote:
>
>>
>> <URL: http://bugs.freeciv.org/Ticket/Display.html?id=17042 >
>>
>> Yes, Fink will work. However, my binary distribution of Freeciv for
>> Mac OS X is built using DarwinPorts. There is some information about
>> this here.
>>
>> --
>>
>> On May 16, 2006, at 10:58 PM, Ian Wallace wrote:
>>
>>>
>>> <URL: http://bugs.freeciv.org/Ticket/Display.html?id=17042 >
>>>
>>> Hello Nathan,
>>>
>>> I've tried reinstalling X11, but no success. I have heard though
>>> that freeciv can be installed through Fink for the mac, and that is
>>> what I am going to try next. I figure that if I can build it from
>>> source the chance of there being a problem will go down. I'm going
>>> to try Fink out tonight. I'm pretty sure that the problem has to do
>>> with X11, but I am new to Macs myself, so I don't know exactly
>>> how to
>>> debug them to come up with anything more. After that, I will look
>>> into the X11 developer kit.
>>>
>>> Do you want to leave the bug as open and unconfirmed for now? I can
>>> let you know if Fink solves it.
>>> Ian
>>>
>>>
>>> On 16-May-06, at 10:11 PM, Nathan Brazil wrote:
>>>
>>>>
>>>> <URL: http://bugs.freeciv.org/Ticket/Display.html?id=17042 >
>>>>
>>>> Hi, Ian. Unfortunately, I am not in possession of an Intel Mac,
>>>> so I
>>>> am unable to even attempt to reproduce your problem.
>>>>
>>>> A shot in the dark would be to try and re-install X11. Since you
>>>> have Xcode, perhaps you can also try installing the X11 developer
>>>> package in addition to the X11 user package?
>>>>
>>>> --
>>>>
>>>> On May 14, 2006, at 10:34 PM, Ian Wallace wrote:
>>>>
>>>>>
>>>>> <URL: http://bugs.freeciv.org/Ticket/Display.html?id=17042 >
>>>>>
>>>>>
>>>>> I have been using freeciv versions 2.0.8 and 2.1 beta for a while
>>>>> and
>>>>> enjoy them a lot. I recently installed xcode from my install
>>>>> disk so
>>>>> that I could do some unrelated development and ever since then
>>>>> every
>>>>> time that I try to start the freeciv client it locks up my machine
>>>>> and I have to power restart.
>>>>>
>>>>> I have tried both versions of freeciv and they both cause this
>>>>> problem. I need xcode to work, but I am willing to try to help
>>>>> chase
>>>>> down the fatal interaction. My machine is the intel mac, so maybe
>>>>> something with xcode is not quite right. It seems like X11 is no
>>>>> longer started automatically, so I have tried starting it first
>>>>> but
>>>>> it makes no difference.
>>>>>
>>>>> Thank you for all the effort put in to make this game work so
>>>>> well on
>>>>> so many platforms, it is quite a feat.
>>>>> Ian
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>
>>>>
>>>
>>>
>>>
>>>
>>>
>>
>>
>> Yes, Fink will work. However, my binary distribution of Freeciv
>> for Mac OS X is built using DarwinPorts. There is some information
>> about this here.
>>
>> --
>>
>> On May 16, 2006, at 10:58 PM, Ian Wallace wrote:
>>
>>>
>>> <URL: http://bugs.freeciv.org/Ticket/Display.html?id=17042 >
>>>
>>> Hello Nathan,
>>>
>>> I've tried reinstalling X11, but no success. I have heard though
>>> that freeciv can be installed through Fink for the mac, and that is
>>> what I am going to try next. I figure that if I can build it from
>>> source the chance of there being a problem will go down. I'm going
>>> to try Fink out tonight. I'm pretty sure that the problem has to do
>>> with X11, but I am new to Macs myself, so I don't know exactly
>>> how to
>>> debug them to come up with anything more. After that, I will look
>>> into the X11 developer kit.
>>>
>>> Do you want to leave the bug as open and unconfirmed for now? I can
>>> let you know if Fink solves it.
>>> Ian
>>>
>>>
>>> On 16-May-06, at 10:11 PM, Nathan Brazil wrote:
>>>
>>>>
>>>> <URL: http://bugs.freeciv.org/Ticket/Display.html?id=17042 >
>>>>
>>>> Hi, Ian. Unfortunately, I am not in possession of an Intel Mac,
>>>> so I
>>>> am unable to even attempt to reproduce your problem.
>>>>
>>>> A shot in the dark would be to try and re-install X11. Since you
>>>> have Xcode, perhaps you can also try installing the X11 developer
>>>> package in addition to the X11 user package?
>>>>
>>>> --
>>>>
>>>> On May 14, 2006, at 10:34 PM, Ian Wallace wrote:
>>>>
>>>>>
>>>>> <URL: http://bugs.freeciv.org/Ticket/Display.html?id=17042 >
>>>>>
>>>>>
>>>>> I have been using freeciv versions 2.0.8 and 2.1 beta for a
>>>>> while and
>>>>> enjoy them a lot. I recently installed xcode from my install
>>>>> disk so
>>>>> that I could do some unrelated development and ever since then
>>>>> every
>>>>> time that I try to start the freeciv client it locks up my machine
>>>>> and I have to power restart.
>>>>>
>>>>> I have tried both versions of freeciv and they both cause this
>>>>> problem. I need xcode to work, but I am willing to try to help
>>>>> chase
>>>>> down the fatal interaction. My machine is the intel mac, so maybe
>>>>> something with xcode is not quite right. It seems like X11 is no
>>>>> longer started automatically, so I have tried starting it first
>>>>> but
>>>>> it makes no difference.
>>>>>
>>>>> Thank you for all the effort put in to make this game work so
>>>>> well on
>>>>> so many platforms, it is quite a feat.
>>>>> Ian
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>
>>>>
>>>
>>>
>>>
>>>
>>>
>>
>
>
> Hello, I've tried to install freeciv using Darwinports, and just
> running
>
> 'sudo port install freeciv'
>
> results in what looks like some packages being missing:
>
> ---> Attempting to fetch esound-0.2.36.tar.bz2 from http://
> public.planetmirror.com/pub/gnome/sources/esound/0.2
> ---> Verifying checksum(s) for esound
> Error: Checksum (sha1) mismatch for esound-0.2.36.tar.bz2
> Error: Target com.apple.checksum returned: Unable to verify file
> checksums
> Error: The following dependencies failed to build: esound gettext
> libiconv gtk2 atk glib2 pkgconfig cairo fontconfig expat freetype
> zlib libpixman libpng render xrender pango Xft2 tiff jpeg imlib
> gtk1 glib1 libungif libsdl readline
> Error: /opt/local/bin/port: Status 1 encountered during processing.
>
> Do you have any advice? I'm now trying
>
> ' sudo port install gtk2' according to the instructions on the
> website.
>
> Ian
>
>
> On 17-May-06, at 11:36 PM, Nathan Brazil wrote:
>
>>
>> <URL: http://bugs.freeciv.org/Ticket/Display.html?id=17042 >
>>
>> Yes, Fink will work. However, my binary distribution of Freeciv for
>> Mac OS X is built using DarwinPorts. There is some information about
>> this here.
>>
>> --
>>
>> On May 16, 2006, at 10:58 PM, Ian Wallace wrote:
>>
>>>
>>> <URL: http://bugs.freeciv.org/Ticket/Display.html?id=17042 >
>>>
>>> Hello Nathan,
>>>
>>> I've tried reinstalling X11, but no success. I have heard though
>>> that freeciv can be installed through Fink for the mac, and that is
>>> what I am going to try next. I figure that if I can build it from
>>> source the chance of there being a problem will go down. I'm going
>>> to try Fink out tonight. I'm pretty sure that the problem has to do
>>> with X11, but I am new to Macs myself, so I don't know exactly
>>> how to
>>> debug them to come up with anything more. After that, I will look
>>> into the X11 developer kit.
>>>
>>> Do you want to leave the bug as open and unconfirmed for now? I can
>>> let you know if Fink solves it.
>>> Ian
>>>
>>>
>>> On 16-May-06, at 10:11 PM, Nathan Brazil wrote:
>>>
>>>>
>>>> <URL: http://bugs.freeciv.org/Ticket/Display.html?id=17042 >
>>>>
>>>> Hi, Ian. Unfortunately, I am not in possession of an Intel Mac,
>>>> so I
>>>> am unable to even attempt to reproduce your problem.
>>>>
>>>> A shot in the dark would be to try and re-install X11. Since you
>>>> have Xcode, perhaps you can also try installing the X11 developer
>>>> package in addition to the X11 user package?
>>>>
>>>> --
>>>>
>>>> On May 14, 2006, at 10:34 PM, Ian Wallace wrote:
>>>>
>>>>>
>>>>> <URL: http://bugs.freeciv.org/Ticket/Display.html?id=17042 >
>>>>>
>>>>>
>>>>> I have been using freeciv versions 2.0.8 and 2.1 beta for a while
>>>>> and
>>>>> enjoy them a lot. I recently installed xcode from my install
>>>>> disk so
>>>>> that I could do some unrelated development and ever since then
>>>>> every
>>>>> time that I try to start the freeciv client it locks up my machine
>>>>> and I have to power restart.
>>>>>
>>>>> I have tried both versions of freeciv and they both cause this
>>>>> problem. I need xcode to work, but I am willing to try to help
>>>>> chase
>>>>> down the fatal interaction. My machine is the intel mac, so maybe
>>>>> something with xcode is not quite right. It seems like X11 is no
>>>>> longer started automatically, so I have tried starting it first
>>>>> but
>>>>> it makes no difference.
>>>>>
>>>>> Thank you for all the effort put in to make this game work so
>>>>> well on
>>>>> so many platforms, it is quite a feat.
>>>>> Ian
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>
>>>>
>>>
>>>
>>>
>>>
>>>
>>
>>
>> Yes, Fink will work. However, my binary distribution of Freeciv
>> for Mac OS X is built using DarwinPorts. There is some
>> information about this here.
>>
>> --
>>
>> On May 16, 2006, at 10:58 PM, Ian Wallace wrote:
>>
>>>
>>> <URL: http://bugs.freeciv.org/Ticket/Display.html?id=17042 >
>>>
>>> Hello Nathan,
>>>
>>> I've tried reinstalling X11, but no success. I have heard though
>>> that freeciv can be installed through Fink for the mac, and that is
>>> what I am going to try next. I figure that if I can build it from
>>> source the chance of there being a problem will go down. I'm going
>>> to try Fink out tonight. I'm pretty sure that the problem has to do
>>> with X11, but I am new to Macs myself, so I don't know exactly
>>> how to
>>> debug them to come up with anything more. After that, I will look
>>> into the X11 developer kit.
>>>
>>> Do you want to leave the bug as open and unconfirmed for now? I can
>>> let you know if Fink solves it.
>>> Ian
>>>
>>>
>>> On 16-May-06, at 10:11 PM, Nathan Brazil wrote:
>>>
>>>>
>>>> <URL: http://bugs.freeciv.org/Ticket/Display.html?id=17042 >
>>>>
>>>> Hi, Ian. Unfortunately, I am not in possession of an Intel Mac,
>>>> so I
>>>> am unable to even attempt to reproduce your problem.
>>>>
>>>> A shot in the dark would be to try and re-install X11. Since you
>>>> have Xcode, perhaps you can also try installing the X11 developer
>>>> package in addition to the X11 user package?
>>>>
>>>> --
>>>>
>>>> On May 14, 2006, at 10:34 PM, Ian Wallace wrote:
>>>>
>>>>>
>>>>> <URL: http://bugs.freeciv.org/Ticket/Display.html?id=17042 >
>>>>>
>>>>>
>>>>> I have been using freeciv versions 2.0.8 and 2.1 beta for a
>>>>> while and
>>>>> enjoy them a lot. I recently installed xcode from my install
>>>>> disk so
>>>>> that I could do some unrelated development and ever since then
>>>>> every
>>>>> time that I try to start the freeciv client it locks up my machine
>>>>> and I have to power restart.
>>>>>
>>>>> I have tried both versions of freeciv and they both cause this
>>>>> problem. I need xcode to work, but I am willing to try to help
>>>>> chase
>>>>> down the fatal interaction. My machine is the intel mac, so maybe
>>>>> something with xcode is not quite right. It seems like X11 is no
>>>>> longer started automatically, so I have tried starting it first
>>>>> but
>>>>> it makes no difference.
>>>>>
>>>>> Thank you for all the effort put in to make this game work so
>>>>> well on
>>>>> so many platforms, it is quite a feat.
>>>>> Ian
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>
>>>>
>>>
>>>
>>>
>>>
>>>
>>
>
I would recommend that you go with the instructions on the web site. I don't agree with the Portfile that was put together for Freeciv.
-- On May 24, 2006, at 8:15 PM, Ian Wallace wrote:
Hello, I've tried to install freeciv using Darwinports, and just running
'sudo port install freeciv'
results in what looks like some packages being missing:
---> Attempting to fetch esound-0.2.36.tar.bz2 from http:// public.planetmirror.com/pub/gnome/sources/esound/0.2 ---> Verifying checksum(s) for esound Error: Checksum (sha1) mismatch for esound-0.2.36.tar.bz2 Error: Target com.apple.checksum returned: Unable to verify file checksums Error: The following dependencies failed to build: esound gettext libiconv gtk2 atk glib2 pkgconfig cairo fontconfig expat freetype zlib libpixman libpng render xrender pango Xft2 tiff jpeg imlib gtk1 glib1 libungif libsdl readline Error: /opt/local/bin/port: Status 1 encountered during processing.
Do you have any advice? I'm now trying
' sudo port install gtk2' according to the instructions on the website.
Ian
On 17-May-06, at 11:36 PM, Nathan Brazil wrote:
Yes, Fink will work. However, my binary distribution of Freeciv for Mac OS X is built using DarwinPorts. There is some information about this here.
--
On May 16, 2006, at 10:58 PM, Ian Wallace wrote:
Hello Nathan,
I've tried reinstalling X11, but no success. I have heard though that freeciv can be installed through Fink for the mac, and that is what I am going to try next. I figure that if I can build it from source the chance of there being a problem will go down. I'm going to try Fink out tonight. I'm pretty sure that the problem has to do with X11, but I am new to Macs myself, so I don't know exactly how to debug them to come up with anything more. After that, I will look into the X11 developer kit.
Do you want to leave the bug as open and unconfirmed for now? I can let you know if Fink solves it. Ian
On 16-May-06, at 10:11 PM, Nathan Brazil wrote:
Hi, Ian. Unfortunately, I am not in possession of an Intel Mac, so I am unable to even attempt to reproduce your problem.
A shot in the dark would be to try and re-install X11. Since you have Xcode, perhaps you can also try installing the X11 developer package in addition to the X11 user package?
--
On May 14, 2006, at 10:34 PM, Ian Wallace wrote:
I have been using freeciv versions 2.0.8 and 2.1 beta for a while and enjoy them a lot. I recently installed xcode from my install disk so that I could do some unrelated development and ever since then every time that I try to start the freeciv client it locks up my machine and I have to power restart.
I have tried both versions of freeciv and they both cause this problem. I need xcode to work, but I am willing to try to help chase down the fatal interaction. My machine is the intel mac, so maybe something with xcode is not quite right. It seems like X11 is no longer started automatically, so I have tried starting it first but it makes no difference.
Thank you for all the effort put in to make this game work so well on so many platforms, it is quite a feat. Ian
Yes, Fink will work. However, my binary distribution of Freeciv for Mac OS X is built using DarwinPorts. There is some information about this here.
--
On May 16, 2006, at 10:58 PM, Ian Wallace wrote:
Hello Nathan,
I've tried reinstalling X11, but no success. I have heard though that freeciv can be installed through Fink for the mac, and that is what I am going to try next. I figure that if I can build it from source the chance of there being a problem will go down. I'm going to try Fink out tonight. I'm pretty sure that the problem has to do with X11, but I am new to Macs myself, so I don't know exactly how to debug them to come up with anything more. After that, I will look into the X11 developer kit.
Do you want to leave the bug as open and unconfirmed for now? I can let you know if Fink solves it. Ian
On 16-May-06, at 10:11 PM, Nathan Brazil wrote:
Hi, Ian. Unfortunately, I am not in possession of an Intel Mac, so I am unable to even attempt to reproduce your problem.
A shot in the dark would be to try and re-install X11. Since you have Xcode, perhaps you can also try installing the X11 developer package in addition to the X11 user package?
--
On May 14, 2006, at 10:34 PM, Ian Wallace wrote:
I have been using freeciv versions 2.0.8 and 2.1 beta for a while and enjoy them a lot. I recently installed xcode from my install disk so that I could do some unrelated development and ever since then every time that I try to start the freeciv client it locks up my machine and I have to power restart.
I have tried both versions of freeciv and they both cause this problem. I need xcode to work, but I am willing to try to help chase down the fatal interaction. My machine is the intel mac, so maybe something with xcode is not quite right. It seems like X11 is no longer started automatically, so I have tried starting it first but it makes no difference.
Thank you for all the effort put in to make this game work so well on so many platforms, it is quite a feat. Ian
Hello, I've tried to install freeciv using Darwinports, and just running
'sudo port install freeciv'
results in what looks like some packages being missing:
---> Verifying checksum(s) for esound Error: Checksum (sha1) mismatch for esound-0.2.36.tar.bz2 Error: Target com.apple.checksum returned: Unable to verify file checksums Error: The following dependencies failed to build: esound gettext libiconv gtk2 atk glib2 pkgconfig cairo fontconfig expat freetype zlib libpixman libpng render xrender pango Xft2 tiff jpeg imlib gtk1 glib1 libungif libsdl readline Error: /opt/local/bin/port: Status 1 encountered during processing.
Do you have any advice? I'm now trying
' sudo port install gtk2' according to the instructions on the website.
Ian
On 17-May-06, at 11:36 PM, Nathan Brazil wrote:
Yes, Fink will work. However, my binary distribution of Freeciv for Mac OS X is built using DarwinPorts. There is some information about this here.
--
On May 16, 2006, at 10:58 PM, Ian Wallace wrote:
Hello Nathan,
I've tried reinstalling X11, but no success. I have heard though that freeciv can be installed through Fink for the mac, and that is what I am going to try next. I figure that if I can build it from source the chance of there being a problem will go down. I'm going to try Fink out tonight. I'm pretty sure that the problem has to do with X11, but I am new to Macs myself, so I don't know exactly how to debug them to come up with anything more. After that, I will look into the X11 developer kit.
Do you want to leave the bug as open and unconfirmed for now? I can let you know if Fink solves it. Ian
On 16-May-06, at 10:11 PM, Nathan Brazil wrote:
Hi, Ian. Unfortunately, I am not in possession of an Intel Mac, so I am unable to even attempt to reproduce your problem.
A shot in the dark would be to try and re-install X11. Since you have Xcode, perhaps you can also try installing the X11 developer package in addition to the X11 user package?
--
On May 14, 2006, at 10:34 PM, Ian Wallace wrote:
I have been using freeciv versions 2.0.8 and 2.1 beta for a while and enjoy them a lot. I recently installed xcode from my install disk so that I could do some unrelated development and ever since then every time that I try to start the freeciv client it locks up my machine and I have to power restart.
I have tried both versions of freeciv and they both cause this problem. I need xcode to work, but I am willing to try to help chase down the fatal interaction. My machine is the intel mac, so maybe something with xcode is not quite right. It seems like X11 is no longer started automatically, so I have tried starting it first but it makes no difference.
Thank you for all the effort put in to make this game work so well on so many platforms, it is quite a feat. Ian
Yes, Fink will work. However, my binary distribution of Freeciv for Mac OS X is built using DarwinPorts. There is some information about this here.
-- On May 16, 2006, at 10:58 PM, Ian Wallace wrote:
Hello Nathan,
I've tried reinstalling X11, but no success. I have heard though that freeciv can be installed through Fink for the mac, and that is what I am going to try next. I figure that if I can build it from source the chance of there being a problem will go down. I'm going to try Fink out tonight. I'm pretty sure that the problem has to do with X11, but I am new to Macs myself, so I don't know exactly how to debug them to come up with anything more. After that, I will look into the X11 developer kit.
Do you want to leave the bug as open and unconfirmed for now? I can let you know if Fink solves it. Ian
On 16-May-06, at 10:11 PM, Nathan Brazil wrote:
Hi, Ian. Unfortunately, I am not in possession of an Intel Mac, so I am unable to even attempt to reproduce your problem.
A shot in the dark would be to try and re-install X11. Since you have Xcode, perhaps you can also try installing the X11 developer package in addition to the X11 user package?
--
On May 14, 2006, at 10:34 PM, Ian Wallace wrote:
I have been using freeciv versions 2.0.8 and 2.1 beta for a while and enjoy them a lot. I recently installed xcode from my install disk so that I could do some unrelated development and ever since then every time that I try to start the freeciv client it locks up my machine and I have to power restart.
I have tried both versions of freeciv and they both cause this problem. I need xcode to work, but I am willing to try to help chase down the fatal interaction. My machine is the intel mac, so maybe something with xcode is not quite right. It seems like X11 is no longer started automatically, so I have tried starting it first but it makes no difference.
Thank you for all the effort put in to make this game work so well on so many platforms, it is quite a feat. Ian
|
- [Freeciv-Dev] Re: (PR#17042) mac os x (Tiger) and xcode on intel - freeciv crashes machine, Nathan Brazil, 2006/05/17
- [Freeciv-Dev] Re: (PR#17042) mac os x (Tiger) and xcode on intel - freeciv crashes machine, Ian Wallace, 2006/05/17
- [Freeciv-Dev] Re: (PR#17042) mac os x (Tiger) and xcode on intel - freeciv crashes machine, Nathan Brazil, 2006/05/18
- [Freeciv-Dev] Re: (PR#17042) mac os x (Tiger) and xcode on intel - freeciv crashes machine, Ian Wallace, 2006/05/19
- [Freeciv-Dev] Re: (PR#17042) mac os x (Tiger) and xcode on intel - freeciv crashes machine, Ian Wallace, 2006/05/25
- [Freeciv-Dev] Re: (PR#17042) mac os x (Tiger) and xcode on intel - freeciv crashes machine,
Nathan Brazil <=
- [Freeciv-Dev] Re: (PR#17042) mac os x (Tiger) and xcode on intel - freeciv crashes machine, Ian Wallace, 2006/05/29
- [Freeciv-Dev] Re: (PR#17042) mac os x (Tiger) and xcode on intel - freeciv crashes machine, Ian Wallace, 2006/05/29
- [Freeciv-Dev] Re: (PR#17042) mac os x (Tiger) and xcode on intel - freeciv crashes machine, Jason Dorje Short, 2006/05/29
- [Freeciv-Dev] Re: (PR#17042) mac os x (Tiger) and xcode on intel - freeciv crashes machine, Ian Wallace, 2006/05/30
- [Freeciv-Dev] (PR#17042) mac os x (Tiger) and xcode on intel - freeciv crashes machine, Christian Prochaska, 2006/05/30
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