[Freeciv-Dev] (PR#15751) Original string bugs/typos, batch
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<URL: http://bugs.freeciv.org/Ticket/Display.html?id=15751 >
Third revision of the patch.
Changes the name of option "Draw larger citybar" to "Draw the citybar" -
IMHO this makes more sense.
-Daniel
Index: utility/fciconv.c
===================================================================
--- utility/fciconv.c (revision 11814)
+++ utility/fciconv.c (working copy)
@@ -200,6 +200,8 @@
assert(text != NULL);
if (cd == (iconv_t) (-1)) {
+ /* TRANS: "Could not convert text from <encoding a> to <encoding b>:"
+ * TRANS: <error string>."*/
freelog(LOG_ERROR, _("Could not convert text from %s to %s: %s"), from,
to, mystrerror());
/* The best we can do? */
Index: server/citytools.c
===================================================================
--- server/citytools.c (revision 11814)
+++ server/citytools.c (working copy)
@@ -1014,7 +1014,7 @@
sync_cities(); /* Will also send pcity. */
notify_player(pplayer, ptile, E_CITY_BUILD,
- _("You have founded %s"), pcity->name);
+ _("You have founded %s."), pcity->name);
maybe_make_contact(ptile, city_owner(pcity));
unit_list_iterate((ptile)->units, punit) {
Index: server/cityturn.c
===================================================================
--- server/cityturn.c (revision 11814)
+++ server/cityturn.c (working copy)
@@ -1179,7 +1179,7 @@
API_TYPE_UNIT_TYPE, utype,
API_TYPE_CITY, pcity,
API_TYPE_STRING, "unavailable");
- freelog(LOG_VERBOSE, _("%s's %s tried build %s, which is not available"),
+ freelog(LOG_VERBOSE, _("%s's %s tried to build %s, which is not
available."),
pplayer->name, pcity->name, unit_name(utype));
return TRUE;
}
Index: ai/advdiplomacy.c
===================================================================
--- ai/advdiplomacy.c (revision 11814)
+++ ai/advdiplomacy.c (working copy)
@@ -1570,7 +1570,7 @@
}
ai_diplomacy_suggest(pplayer, aplayer, CLAUSE_CEASEFIRE, 0);
adip->asked_about_ceasefire = !aplayer->ai.control ? 9 : 0;
- notify(aplayer, _("*%s (AI)* we grow weary of this constant "
+ notify(aplayer, _("*%s (AI)* We grow weary of this constant "
"bloodshed. May we suggest a cessation of hostilities?"),
pplayer->name);
break;
Index: client/options.c
===================================================================
--- client/options.c (revision 11814)
+++ client/options.c (working copy)
@@ -163,70 +163,70 @@
"0 to disable mapview sliding entirely."),
COC_GRAPHICS),
GEN_BOOL_OPTION(do_combat_animation, N_("Show combat animation"),
- N_("If this option is disabled them combat animation "
- "between units on the mapview will be turned off."),
+ N_("Disabling this option will turn off combat animation "
+ "between units on the mapview."),
COC_GRAPHICS),
- GEN_BOOL_OPTION_CB(draw_full_citybar, N_("Draw a larger citybar"),
- N_("If this option is set then instead of just the "
- "city name and attributes, a large amount of data "
- "will be drawn beneath each city in the 'citybar'."),
+ GEN_BOOL_OPTION_CB(draw_full_citybar, N_("Draw the citybar"),
+ N_("Setting this option will display a 'citybar' "
+ "containing useful information beneath each city. "
+ "Disabling this option will display only the city's "
+ "name and optionally, production."),
COC_GRAPHICS, mapview_redraw_callback),
GEN_BOOL_OPTION_CB(reqtree_show_icons,
N_("Show icons in the technology tree"),
- N_("If this options is set then there will be icons "
- "displayed on the technology tree diagram. Turning "
+ N_("Setting this option will display icons "
+ "on the technology tree diagram. Turning "
"this option off makes the technology tree "
"more compact."),
COC_GRAPHICS, reqtree_show_icons_callback),
GEN_BOOL_OPTION_CB(draw_unit_shields, N_("Draw shield graphics for units"),
- N_("If set, then special shield graphics will be drawn "
+ N_("Setting this option will draw a shield icon "
"as the flags on units. If unset, the full flag will "
"be drawn."),
COC_GRAPHICS, mapview_redraw_callback),
GEN_BOOL_OPTION(ai_manual_turn_done, N_("Manual Turn Done in AI Mode"),
- N_("If this option is disabled, then you will not have "
- "to press the turn done button manually when watching "
+ N_("Disable this option if you do not want to "
+ "press the Turn Done button manually when watching "
"an AI player."),
COC_INTERFACE),
- GEN_BOOL_OPTION(auto_center_on_unit, N_("Auto Center on Units"),
+ GEN_BOOL_OPTION(auto_center_on_unit, N_("Auto Center on Units"),
N_("Set this option to have the active unit centered "
"automatically when the unit focus changes."),
COC_INTERFACE),
- GEN_BOOL_OPTION(auto_center_on_combat, N_("Auto Center on Combat"),
+ GEN_BOOL_OPTION(auto_center_on_combat, N_("Auto Center on Combat"),
N_("Set this option to have any combat be centered "
"automatically. Disabled this will speed up the time "
"between turns but may cause you to miss combat "
"entirely."),
COC_INTERFACE),
- GEN_BOOL_OPTION(wakeup_focus, N_("Focus on Awakened Units"),
+ GEN_BOOL_OPTION(wakeup_focus, N_("Focus on Awakened Units"),
N_("Set this option to have newly awoken units be "
"focused automatically."),
COC_INTERFACE),
GEN_BOOL_OPTION(goto_into_unknown, N_("Allow goto into the unknown"),
- N_("If this option is set then goto will consider moving "
- "into unknown tiles. If not, then goto routes will "
- "detour around or be blocked by unknown tiles."),
+ N_("Setting this option will make the game consider "
+ "moving into unknown tiles. If not, then goto routes "
+ "will detour around or be blocked by unknown tiles."),
COC_INTERFACE),
- GEN_BOOL_OPTION(center_when_popup_city, N_("Center map when Popup city"),
- N_("If this option is set then when a city dialog is "
- "popped up, the city will be centered automatically."),
+ GEN_BOOL_OPTION(center_when_popup_city, N_("Center map when Popup city"),
+ N_("Setting this option makes the mapview center on a "
+ "city when its city dialog is popped up."),
COC_INTERFACE),
- GEN_BOOL_OPTION(concise_city_production, N_("Concise City Production"),
+ GEN_BOOL_OPTION(concise_city_production, N_("Concise City Production"),
N_("Set this option to make the city production (as shown "
"in the city dialog) to be more compact."),
COC_INTERFACE),
- GEN_BOOL_OPTION(auto_turn_done, N_("End Turn when done moving"),
- N_("If this option is set then when all your units are "
- "done moving the turn will be ended for you "
- "automatically."),
+ GEN_BOOL_OPTION(auto_turn_done, N_("End Turn when done moving"),
+ N_("Setting this option makes your turn end automatically "
+ "when all your units are done moving."),
COC_INTERFACE),
- GEN_BOOL_OPTION(ask_city_name, N_("Prompt for city names"),
- N_("If this option is disabled then city names will be "
- "chosen for you automatically by the server."),
+ GEN_BOOL_OPTION(ask_city_name, N_("Prompt for city names"),
+ N_("Disabling this option will make the names of newly "
+ "founded cities chosen automatically by the server."),
COC_INTERFACE),
GEN_BOOL_OPTION(popup_new_cities, N_("Pop up city dialog for new cities"),
- N_("If this option is set then a newly-founded city will "
- "havce its city dialog popped up automatically."),
+ N_("Setting this option will pop up a newly-founded "
+ "city's city dialog automatically."),
COC_INTERFACE),
GEN_BOOL_OPTION(overview.layers[OLAYER_BACKGROUND],
@@ -244,17 +244,16 @@
COC_OVERVIEW, overview_redraw_callback),
GEN_BOOL_OPTION_CB(overview.layers[OLAYER_UNITS],
N_("Units layer"),
- N_("If enabled then units will be "
- "drawn on the overview."),
+ N_("Enabling this will draw units on the overview."),
COC_OVERVIEW, overview_redraw_callback),
GEN_BOOL_OPTION_CB(overview.layers[OLAYER_CITIES],
N_("Cities layer"),
- N_("If enabled then cities will be "
- "drawn on the overview."),
+ N_("Enabling this will draw cities on the overview."),
COC_OVERVIEW, overview_redraw_callback),
GEN_BOOL_OPTION_CB(overview.fog,
N_("Overview fog of war"),
- N_("If enabled, fog of war is shown on the overview."),
+ N_("Enabling this will show fog of war on the "
+ "overview."),
COC_OVERVIEW, overview_redraw_callback)
};
#undef GEN_INT_OPTION
- [Freeciv-Dev] Re: (PR#15751) Original string bugs/typos, batch, Daniel Markstedt, 2006/03/05
- [Freeciv-Dev] Re: (PR#15751) Original string bugs/typos, batch, Jason Short, 2006/03/05
- [Freeciv-Dev] Re: (PR#15751) Original string bugs/typos, batch, Sini Ruohomaa, 2006/03/06
- [Freeciv-Dev] (PR#15751) Original string bugs/typos, batch, Daniel Markstedt, 2006/03/08
- [Freeciv-Dev] Re: (PR#15751) Original string bugs/typos, batch, Jason Short, 2006/03/08
- [Freeciv-Dev] (PR#15751) Original string bugs/typos, batch, Daniel Markstedt, 2006/03/08
- [Freeciv-Dev] (PR#15751) Original string bugs/typos, batch, Daniel Markstedt, 2006/03/08
- [Freeciv-Dev] Re: (PR#15751) Original string bugs/typos, batch, Sini Ruohomaa, 2006/03/10
- [Freeciv-Dev] (PR#15751) Original string bugs/typos, batch,
Daniel Markstedt <=
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