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[Freeciv-Dev] (PR#15751) Original string bugs/typos, batch
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To: sini.ruohomaa@xxxxxx
Cc: evyscr@xxxxxxxxx
Subject: [Freeciv-Dev] (PR#15751) Original string bugs/typos, batch
From: "Daniel Markstedt" <himasaram@xxxxxxxx>
Date: Thu, 30 Mar 2006 02:09:56 -0800
Reply-to: bugs@xxxxxxxxxxx

<URL: http://bugs.freeciv.org/Ticket/Display.html?id=15751 >

Third revision of the patch.

Changes the name of option "Draw larger citybar" to "Draw the citybar" -
IMHO this makes more sense.

-Daniel
Index: utility/fciconv.c
===================================================================
--- utility/fciconv.c   (revision 11814)
+++ utility/fciconv.c   (working copy)
@@ -200,6 +200,8 @@
   assert(text != NULL);
 
   if (cd == (iconv_t) (-1)) {
+       /* TRANS: "Could not convert text from <encoding a> to <encoding b>:" 
+        * TRANS: <error string>."*/
     freelog(LOG_ERROR, _("Could not convert text from %s to %s: %s"), from,
            to, mystrerror());
     /* The best we can do? */
Index: server/citytools.c
===================================================================
--- server/citytools.c  (revision 11814)
+++ server/citytools.c  (working copy)
@@ -1014,7 +1014,7 @@
   sync_cities(); /* Will also send pcity. */
 
   notify_player(pplayer, ptile, E_CITY_BUILD,
-                  _("You have founded %s"), pcity->name);
+                  _("You have founded %s."), pcity->name);
   maybe_make_contact(ptile, city_owner(pcity));
 
   unit_list_iterate((ptile)->units, punit) {
Index: server/cityturn.c
===================================================================
--- server/cityturn.c   (revision 11814)
+++ server/cityturn.c   (working copy)
@@ -1179,7 +1179,7 @@
                       API_TYPE_UNIT_TYPE, utype,
                       API_TYPE_CITY, pcity,
                       API_TYPE_STRING, "unavailable");
-    freelog(LOG_VERBOSE, _("%s's %s tried build %s, which is not available"),
+    freelog(LOG_VERBOSE, _("%s's %s tried to build %s, which is not 
available."),
             pplayer->name, pcity->name, unit_name(utype));
     return TRUE;
   }
Index: ai/advdiplomacy.c
===================================================================
--- ai/advdiplomacy.c   (revision 11814)
+++ ai/advdiplomacy.c   (working copy)
@@ -1570,7 +1570,7 @@
       }
       ai_diplomacy_suggest(pplayer, aplayer, CLAUSE_CEASEFIRE, 0);
       adip->asked_about_ceasefire = !aplayer->ai.control ? 9 : 0;
-      notify(aplayer, _("*%s (AI)* we grow weary of this constant "
+      notify(aplayer, _("*%s (AI)* We grow weary of this constant "
              "bloodshed. May we suggest a cessation of hostilities?"), 
              pplayer->name);
       break;
Index: client/options.c
===================================================================
--- client/options.c    (revision 11814)
+++ client/options.c    (working copy)
@@ -163,70 +163,70 @@
                    "0 to disable mapview sliding entirely."),
                 COC_GRAPHICS),
   GEN_BOOL_OPTION(do_combat_animation, N_("Show combat animation"),
-                 N_("If this option is disabled them combat animation "
-                    "between units on the mapview will be turned off."),
+                 N_("Disabling this option will turn off combat animation "
+                    "between units on the mapview."),
                  COC_GRAPHICS),
-  GEN_BOOL_OPTION_CB(draw_full_citybar, N_("Draw a larger citybar"),
-                    N_("If this option is set then instead of just the "
-                       "city name and attributes, a large amount of data "
-                       "will be drawn beneath each city in the 'citybar'."),
+  GEN_BOOL_OPTION_CB(draw_full_citybar, N_("Draw the citybar"),
+                    N_("Setting this option will display a 'citybar' "
+                       "containing useful information beneath each city. "
+                       "Disabling this option will display only the city's "
+                       "name and optionally, production."),
                     COC_GRAPHICS, mapview_redraw_callback),
   GEN_BOOL_OPTION_CB(reqtree_show_icons,
                      N_("Show icons in the technology tree"),
-                     N_("If this options is set then there will be icons "
-                       "displayed on the technology tree diagram. Turning "
+                     N_("Setting this option will display icons "
+                       "on the technology tree diagram. Turning "
                        "this option off makes the technology tree "
                        "more compact."),
                     COC_GRAPHICS, reqtree_show_icons_callback),
   GEN_BOOL_OPTION_CB(draw_unit_shields, N_("Draw shield graphics for units"),
-                    N_("If set, then special shield graphics will be drawn "
+                    N_("Setting this option will draw a shield icon "
                        "as the flags on units.  If unset, the full flag will "
                        "be drawn."),
                     COC_GRAPHICS, mapview_redraw_callback),
   GEN_BOOL_OPTION(ai_manual_turn_done, N_("Manual Turn Done in AI Mode"),
-                 N_("If this option is disabled, then you will not have "
-                    "to press the turn done button manually when watching "
+                 N_("Disable this option if you do not want to "
+                    "press the Turn Done button manually when watching "
                     "an AI player."),
                  COC_INTERFACE),
-  GEN_BOOL_OPTION(auto_center_on_unit,      N_("Auto Center on Units"),
+  GEN_BOOL_OPTION(auto_center_on_unit, N_("Auto Center on Units"),
                  N_("Set this option to have the active unit centered "
                     "automatically when the unit focus changes."),
                  COC_INTERFACE),
-  GEN_BOOL_OPTION(auto_center_on_combat,    N_("Auto Center on Combat"),
+  GEN_BOOL_OPTION(auto_center_on_combat, N_("Auto Center on Combat"),
                  N_("Set this option to have any combat be centered "
                     "automatically.  Disabled this will speed up the time "
                     "between turns but may cause you to miss combat "
                     "entirely."),
                  COC_INTERFACE),
-  GEN_BOOL_OPTION(wakeup_focus,             N_("Focus on Awakened Units"),
+  GEN_BOOL_OPTION(wakeup_focus, N_("Focus on Awakened Units"),
                  N_("Set this option to have newly awoken units be "
                     "focused automatically."),
                  COC_INTERFACE),
   GEN_BOOL_OPTION(goto_into_unknown, N_("Allow goto into the unknown"),
-                 N_("If this option is set then goto will consider moving "
-                    "into unknown tiles.  If not, then goto routes will "
-                    "detour around or be blocked by unknown tiles."),
+                 N_("Setting this option will make the game consider "
+                    "moving into unknown tiles.  If not, then goto routes "
+                    "will detour around or be blocked by unknown tiles."),
                  COC_INTERFACE),
-  GEN_BOOL_OPTION(center_when_popup_city,   N_("Center map when Popup city"),
-                 N_("If this option is set then when a city dialog is "
-                    "popped up, the city will be centered automatically."),
+  GEN_BOOL_OPTION(center_when_popup_city, N_("Center map when Popup city"),
+                 N_("Setting this option makes the mapview center on a "
+                    "city when its city dialog is popped up."),
                  COC_INTERFACE),
-  GEN_BOOL_OPTION(concise_city_production,  N_("Concise City Production"),
+  GEN_BOOL_OPTION(concise_city_production, N_("Concise City Production"),
                  N_("Set this option to make the city production (as shown "
                     "in the city dialog) to be more compact."),
                  COC_INTERFACE),
-  GEN_BOOL_OPTION(auto_turn_done,           N_("End Turn when done moving"),
-                 N_("If this option is set then when all your units are "
-                    "done moving the turn will be ended for you "
-                    "automatically."),
+  GEN_BOOL_OPTION(auto_turn_done, N_("End Turn when done moving"),
+                 N_("Setting this option makes your turn end automatically "
+                    "when all your units are done moving."),
                  COC_INTERFACE),
-  GEN_BOOL_OPTION(ask_city_name,            N_("Prompt for city names"),
-                 N_("If this option is disabled then city names will be "
-                    "chosen for you automatically by the server."),
+  GEN_BOOL_OPTION(ask_city_name, N_("Prompt for city names"),
+                 N_("Disabling this option will make the names of newly "
+                    "founded cities chosen automatically by the server."),
                  COC_INTERFACE),
   GEN_BOOL_OPTION(popup_new_cities, N_("Pop up city dialog for new cities"),
-                 N_("If this option is set then a newly-founded city will "
-                    "havce its city dialog popped up automatically."),
+                 N_("Setting this option will pop up a newly-founded "
+                    "city's city dialog automatically."),
                  COC_INTERFACE),
 
   GEN_BOOL_OPTION(overview.layers[OLAYER_BACKGROUND],
@@ -244,17 +244,16 @@
                     COC_OVERVIEW, overview_redraw_callback),
   GEN_BOOL_OPTION_CB(overview.layers[OLAYER_UNITS],
                     N_("Units layer"),
-                    N_("If enabled then units will be "
-                       "drawn on the overview."),
+                    N_("Enabling this will draw units on the overview."),
                     COC_OVERVIEW, overview_redraw_callback),
   GEN_BOOL_OPTION_CB(overview.layers[OLAYER_CITIES],
                     N_("Cities layer"),
-                    N_("If enabled then cities will be "
-                       "drawn on the overview."),
+                    N_("Enabling this will draw cities on the overview."),
                     COC_OVERVIEW, overview_redraw_callback),
   GEN_BOOL_OPTION_CB(overview.fog,
                     N_("Overview fog of war"),
-                    N_("If enabled, fog of war is shown on the overview."),
+                    N_("Enabling this will show fog of war on the "
+                       "overview."),
                     COC_OVERVIEW, overview_redraw_callback)
 };
 #undef GEN_INT_OPTION

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