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[Freeciv-Dev] Re: (PR#14969) Ressource specials are no longer modified w
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[Freeciv-Dev] Re: (PR#14969) Ressource specials are no longer modified w

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To: guillaume.melquiond@xxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#14969) Ressource specials are no longer modified when a terrain is transformed
From: "Jason Short" <jdorje@xxxxxxxxxxxxxxxxxxxxx>
Date: Sun, 25 Dec 2005 00:44:36 -0800
Reply-to: bugs@xxxxxxxxxxx

<URL: http://bugs.freeciv.org/Ticket/Display.html?id=14969 >

Vasco Alexandre da Silva Costa wrote:

> Hello Jason,
> 
> It seems clear, at least to me, we cannot let old specials remains in the
> new terrain at risk of weirdness like the beforementioned landlocked whales
> scenario. So in my view we only have two clean solutions. The one is removing
> the special as you mentioned before, another is to randomly assign a new 
> special
> valid in that terrain, which seems IMO reasonable.

Removing the special is balanced but not player-friendly, since 
"accidental" terraforming will break everything.

Assigning a new special gives the same semi-bizarre behavior we have 
now.  We can't assign a special at random (that would break all sorts of 
things), but we could assign one according to a ruleset-defined 
transformation list.  The end result would be identical behavior to what 
we have now, but much more complicated in code and ruleset.

-jason





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