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[Freeciv-Dev] Re: (PR#14969) Ressource specials are no longer modified w
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[Freeciv-Dev] Re: (PR#14969) Ressource specials are no longer modified w

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To: guillaume.melquiond@xxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#14969) Ressource specials are no longer modified when a terrain is transformed
From: "Jason Short" <jdorje@xxxxxxxxxxxxxxxxxxxxx>
Date: Sun, 25 Dec 2005 09:34:33 -0800
Reply-to: bugs@xxxxxxxxxxx

<URL: http://bugs.freeciv.org/Ticket/Display.html?id=14969 >

Vasco Alexandre da Silva Costa wrote:

>>transformation list.  The end result would be identical behavior to what
>>we have now, but much more complicated in code and ruleset.
> 
> I am not seeing what is the problem of just assigning a random special
> which is valid in that terrain. i.e. whales would be valid in ocean tiles, 
> wheat
> in plains, etc.

I'm just saying it has to be deterministic; otherwise autosettlers, the 
orders menu, and players understanding of what will happen when they 
change terrain will all break.

-jason





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