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[Freeciv-Dev] Re: (PR#14969) Ressource specials are no longer modified w
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[Freeciv-Dev] Re: (PR#14969) Ressource specials are no longer modified w

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To: guillaume.melquiond@xxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#14969) Ressource specials are no longer modified when a terrain is transformed
From: "Jason Short" <jdorje@xxxxxxxxxxxxxxxxxxxxx>
Date: Sun, 25 Dec 2005 12:17:04 -0800
Reply-to: bugs@xxxxxxxxxxx

<URL: http://bugs.freeciv.org/Ticket/Display.html?id=14969 >

Mike Kaufman wrote:
> <URL: http://bugs.freeciv.org/Ticket/Display.html?id=14969 >
> 
> On Sun, Dec 25, 2005 at 11:09:05AM -0800, Jason Short wrote:
> 
>>This patch implements #5.  Resources now have no effect on terrains that 
>>they aren't allowed on.  So if you have plains/wheat and you mine it to 
>>forest, you lose the wheat.  But if you irrigate back to plains, you'll 
>>get the wheat back.
> 
> 
> this sounds like an awful idea. you're making the contents of a tile depend
> on the history of the tile. This is bad. You shouldn't have to remember
> (and neither should a savegame) what _used_ to be on a tile. I am much more
> inclined to change the special to one that's allowed on the new terrain.
> Anybody who is terraforming a tile with a special deserves a random
> selection of a new special. If the player wants to spend dozens of turns
> reterraforming in an attempt to get the resource he wants, more power to
> him. This idea is overcomplex. 

The tile doesn't remember what used to be on it.  It just knows its 
terrain and its resource.

-jason





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