Complete.Org: Mailing Lists: Archives: freeciv-dev: July 2005:
[Freeciv-Dev] Re: (PR#13511) Odd Addition Bug
Home

[Freeciv-Dev] Re: (PR#13511) Odd Addition Bug

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: whraven@xxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#13511) Odd Addition Bug
From: "Jason Short" <jdorje@xxxxxxxxxxxxxxxxxxxxx>
Date: Thu, 21 Jul 2005 18:36:29 -0700
Reply-to: bugs@xxxxxxxxxxx

<URL: http://bugs.freeciv.org/Ticket/Display.html?id=13511 >

Per I. Mathisen wrote:
> <URL: http://bugs.freeciv.org/Ticket/Display.html?id=13511 >
> 
> On Thu, 21 Jul 2005, Mateusz Stefek wrote:
> 
>>if food > 2 then the food is decreased by 1.
>>
>>It's documented, but somehow players don't get it.
>>We have many bugreports like this.
>>IMO such complicated rule in the early game phase can scary new users
>>and in our particular case makes the false impression that the game is
>>buggy "as every Linux game".
>>More sophisticated rules should be introduced while the player develops
>>his civilization.
> 
> 
> I agree completely. Here is a patch that removes this game mechanic from
> the default rules. It makes it slightly less urgent to get away from
> Despotism (which is good), and has the interesting side-effect of making
> Despotism well suited for the Single City Challenge (winning with only one
> city), because Despotism's number of free shield upkeep units scales with
> city size, unlike later governments'. However, Despotism's enormous
> corruption should still make Monarchy and Republic vastly superior for
> anything else.

I have no particular opinion on this.  But do note you HAVE to fix the
documentation if you make this change.  This does change gameplay
substantially I think - in particular I suspect hills/wine will be much
better since they'll get +1 to shields and trade.  Probably fish too.

-jason





[Prev in Thread] Current Thread [Next in Thread]