[Freeciv-Dev] Re: (PR#13511) Odd Addition Bug
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<URL: http://bugs.freeciv.org/Ticket/Display.html?id=13511 >
um, may I report that there is a bug which makes despotism have less
trade than is to be expected? You should get 2 per roads, not one.
And you might as well remove monarchy as a government, because there
is no reason left any more to choose monarchy over despotism if the
food bonus is gone.
Now, to get back to be more constructive, one could simply state the
rules the other way around and declare non-despotism to have an effect
like +1 food/mining on some tiles, but lower the default food output
of these tiles given in the rules.
Or one could simply make the default game start with all players being
monarch and have monarchy as initial tech.
On 7/21/05, Per I. Mathisen <per@xxxxxxxxxxx> wrote:
>
> <URL: http://bugs.freeciv.org/Ticket/Display.html?id=13511 >
>
> On Thu, 21 Jul 2005, Mateusz Stefek wrote:
> > if food > 2 then the food is decreased by 1.
> >
> > It's documented, but somehow players don't get it.
> > We have many bugreports like this.
> > IMO such complicated rule in the early game phase can scary new users
> > and in our particular case makes the false impression that the game is
> > buggy "as every Linux game".
> > More sophisticated rules should be introduced while the player develops
> > his civilization.
>
> I agree completely. Here is a patch that removes this game mechanic from
> the default rules. It makes it slightly less urgent to get away from
> Despotism (which is good), and has the interesting side-effect of making
> Despotism well suited for the Single City Challenge (winning with only one
> city), because Despotism's number of free shield upkeep units scales with
> city size, unlike later governments'. However, Despotism's enormous
> corruption should still make Monarchy and Republic vastly superior for
> anything else.
>
> - Per
>
- [Freeciv-Dev] Re: (PR#13511) Odd Addition Bug, Jason Short, 2005/07/21
- [Freeciv-Dev] Re: (PR#13511) Odd Addition Bug, White Raven, 2005/07/21
- [Freeciv-Dev] Re: (PR#13511) Odd Addition Bug, Mateusz Stefek, 2005/07/21
- [Freeciv-Dev] Re: (PR#13511) Odd Addition Bug, White Raven, 2005/07/21
- [Freeciv-Dev] Re: (PR#13511) Odd Addition Bug, Jason Short, 2005/07/21
- [Freeciv-Dev] Re: (PR#13511) Odd Addition Bug, Per I. Mathisen, 2005/07/21
- [Freeciv-Dev] Re: (PR#13511) Odd Addition Bug, Jason Short, 2005/07/21
- [Freeciv-Dev] Re: (PR#13511) Odd Addition Bug,
Peter Schaefer <=
- [Freeciv-Dev] Re: (PR#13511) Odd Addition Bug, Per I. Mathisen, 2005/07/22
- [Freeciv-Dev] Re: (PR#13511) Odd Addition Bug, White Raven, 2005/07/22
- [Freeciv-Dev] Re: (PR#13511) Odd Addition Bug, Jason Short, 2005/07/22
- [Freeciv-Dev] (PR#13511) Odd Addition Bug, Guest, 2005/07/23
- [Freeciv-Dev] Re: (PR#13511) Odd Addition Bug, Peter Schaefer, 2005/07/23
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