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[Freeciv-Dev] Re: (PR#13511) Odd Addition Bug
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[Freeciv-Dev] Re: (PR#13511) Odd Addition Bug

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To: whraven@xxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#13511) Odd Addition Bug
From: "Per I. Mathisen" <per@xxxxxxxxxxx>
Date: Thu, 21 Jul 2005 14:01:25 -0700
Reply-to: bugs@xxxxxxxxxxx

<URL: http://bugs.freeciv.org/Ticket/Display.html?id=13511 >

On Thu, 21 Jul 2005, Mateusz Stefek wrote:
> if food > 2 then the food is decreased by 1.
>
> It's documented, but somehow players don't get it.
> We have many bugreports like this.
> IMO such complicated rule in the early game phase can scary new users
> and in our particular case makes the false impression that the game is
> buggy "as every Linux game".
> More sophisticated rules should be introduced while the player develops
> his civilization.

I agree completely. Here is a patch that removes this game mechanic from
the default rules. It makes it slightly less urgent to get away from
Despotism (which is good), and has the interesting side-effect of making
Despotism well suited for the Single City Challenge (winning with only one
city), because Despotism's number of free shield upkeep units scales with
city size, unlike later governments'. However, Despotism's enormous
corruption should still make Monarchy and Republic vastly superior for
anything else.

  - Per

Index: data/default/governments.ruleset
===================================================================
RCS file: /home/freeciv/CVS/freeciv/data/default/governments.ruleset,v
retrieving revision 1.31
diff -u -r1.31 governments.ruleset
--- data/default/governments.ruleset    7 May 2005 14:03:52 -0000       1.31
+++ data/default/governments.ruleset    21 Jul 2005 20:54:53 -0000
@@ -112,9 +112,9 @@
 production_shield_bonus   = 0, 0
 production_food_bonus     = 0, 0
 
-production_trade_penalty  = 2, 0
-production_shield_penalty = 2, 0
-production_food_penalty   = 2, 0
+production_trade_penalty  = 0, 0
+production_shield_penalty = 0, 0
+production_food_penalty   = 0, 0
 
 ruler_male_title = _("Mr.")
 ruler_female_title = _("Ms.")
@@ -164,9 +164,9 @@
 production_shield_bonus   = 0, 0
 production_food_bonus     = 0, 0
 
-production_trade_penalty  = 2, 0
-production_shield_penalty = 2, 0
-production_food_penalty   = 2, 0
+production_trade_penalty  = 0, 0
+production_shield_penalty = 0, 0
+production_food_penalty   = 0, 0
 
 ruler_male_title = _("Emperor")
 ruler_female_title = _("Empress")

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