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[Freeciv-Dev] (PR#12706) Events framework
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To: per@xxxxxxxxxxx
Subject: [Freeciv-Dev] (PR#12706) Events framework
From: "Guest" <rt-guest@xxxxxxxxxxx>
Date: Tue, 24 May 2005 08:38:34 -0700
Reply-to: bugs@xxxxxxxxxxx

<URL: http://bugs.freeciv.org/Ticket/Display.html?id=12706 >

> [per - Tue May 24 07:44:00 2005]:
> 
> On Mon, 23 May 2005, Guest wrote:
> > This construction looks somewhat strange:
> >
> > quote from per's message:
> > ; whenever a hut is entered, entering player gets a unit at the hut
> > ; location
> > [effect_hut_0]
> 
> This stuff is outdated and thrown away in favour of events coded in Lua.
> 
>   - Per
> 
> 
A great pitty: I understood that 'outdated' system. Lua looks too much
like advanced programming. Will rulesets have Lua instead of the current
syntax? I think that's a bad choice. I suddenly understand a comment on
the forums about '1.14.2' being better than '2.0.0', though I personally
didn't think so. Still, maybe Lua is one of the layers? and the
'current' ruleset syntax will still be used? That would mean I can only
use existing effects (those programmed by those who understand Lua (and
wanna go that deep into programming, just to change some game aspects).
Well, maybe It's not entirely clear to me.
-Albatrossix 



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