[Freeciv-Dev] Re: (PR#12706) Events framework
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<URL: http://bugs.freeciv.org/Ticket/Display.html?id=12706 >
I'm not a lua expert, but two items come to my mind:
- regarding the concerns that creating rulesets will require people to
learn programming in lua, I believe it will be likely that the ruleset
code even in lua will be little more than simple function calls and
will still look like associative arrays, much like the old version.
lua will just generalize the efforts spent otherwise on writing
ruleset interpreters.
- lua should not be used directly for events that happen very often
during a turn, because lua will be slower than C code
- [Freeciv-Dev] (PR#12706) Events framework, (continued)
- [Freeciv-Dev] (PR#12706) Events framework, Vasco Alexandre da Silva Costa, 2005/05/03
- [Freeciv-Dev] (PR#12706) Events framework, Vasco Alexandre da Silva Costa, 2005/05/06
- [Freeciv-Dev] (PR#12706) Events framework, Guest, 2005/05/23
- [Freeciv-Dev] Re: (PR#12706) Events framework, Per I. Mathisen, 2005/05/24
- [Freeciv-Dev] Re: (PR#12706) Events framework, Jason Short, 2005/05/24
- [Freeciv-Dev] (PR#12706) Events framework, Guest, 2005/05/24
- [Freeciv-Dev] (PR#12706) Events framework, Guest, 2005/05/24
- [Freeciv-Dev] Re: (PR#12706) Events framework, Jason Short, 2005/05/24
- [Freeciv-Dev] Re: (PR#12706) Events framework, Vasco Alexandre da Silva Costa, 2005/05/24
- [Freeciv-Dev] Re: (PR#12706) Events framework, Vasco Alexandre da Silva Costa, 2005/05/24
- [Freeciv-Dev] Re: (PR#12706) Events framework,
Peter Schaefer <=
- [Freeciv-Dev] (PR#12706) Events framework, Guest, 2005/05/26
- [Freeciv-Dev] (PR#12706) Events framework, Guest, 2005/05/26
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