[Freeciv-Dev] Re: (PR#12706) Events framework
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<URL: http://bugs.freeciv.org/Ticket/Display.html?id=12706 >
Remember, effects (and requirements) are supposed to be continuous.
There are some exceptions (which should be fixed), but an effect is
supposed to provide a bonus for as long as all its reqs are met. This
makes effects fundamentally different from events which are discrete
cause-and-effect actions. While effects have requirements, events
have triggers.
- [Freeciv-Dev] Re: (PR#12706) Events framework, Vasco Alexandre da Silva Costa, 2005/05/02
- [Freeciv-Dev] (PR#12706) Events framework, Vasco Alexandre da Silva Costa, 2005/05/03
- [Freeciv-Dev] (PR#12706) Events framework, Vasco Alexandre da Silva Costa, 2005/05/03
- [Freeciv-Dev] Re: (PR#12706) Events framework, Jason Short, 2005/05/03
- [Freeciv-Dev] (PR#12706) Events framework, Vasco Alexandre da Silva Costa, 2005/05/03
- [Freeciv-Dev] (PR#12706) Events framework, Vasco Alexandre da Silva Costa, 2005/05/06
- [Freeciv-Dev] (PR#12706) Events framework, Guest, 2005/05/23
- [Freeciv-Dev] Re: (PR#12706) Events framework, Per I. Mathisen, 2005/05/24
- [Freeciv-Dev] Re: (PR#12706) Events framework,
Jason Short <=
- [Freeciv-Dev] (PR#12706) Events framework, Guest, 2005/05/24
- [Freeciv-Dev] (PR#12706) Events framework, Guest, 2005/05/24
- [Freeciv-Dev] Re: (PR#12706) Events framework, Jason Short, 2005/05/24
- [Freeciv-Dev] Re: (PR#12706) Events framework, Vasco Alexandre da Silva Costa, 2005/05/24
- [Freeciv-Dev] Re: (PR#12706) Events framework, Vasco Alexandre da Silva Costa, 2005/05/24
- [Freeciv-Dev] Re: (PR#12706) Events framework, Peter Schaefer, 2005/05/25
- [Freeciv-Dev] (PR#12706) Events framework, Guest, 2005/05/26
- [Freeciv-Dev] (PR#12706) Events framework, Guest, 2005/05/26
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