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[Freeciv-Dev] Re: (PR#12222) server does auto-attack when it shouldn't
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[Freeciv-Dev] Re: (PR#12222) server does auto-attack when it shouldn't

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To: jdorje@xxxxxxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#12222) server does auto-attack when it shouldn't
From: "Christian Knoke" <chrisk@xxxxxxxxx>
Date: Sat, 12 Feb 2005 03:57:04 -0800
Reply-to: bugs@xxxxxxxxxxx

<URL: http://bugs.freeciv.org/Ticket/Display.html?id=12222 >

On Fri, Feb 11, 2005 at 07:21:45PM -0800, Jason Short wrote:
> 
> In the savegame (attached as a comment) connect as the italians.  Send 
> the diplomat in Trani past Salerno (either by goto or manually).  The AI 
> will auto-attack and kill the diplomat.  This is clearly a bug.  I can 
> only get it with the development version, not with 2.0.

I've seen this recently (and was shocked :-o ), too, and can provide a
savegame, if required. But why do you think it's a bug? I think it is very
clever.

Christian

-- 
Christian Knoke            * * *            http://cknoke.de
* * * * * * * * *  Ceterum censeo Microsoft esse dividendum.





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