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[Freeciv-Dev] Re: (PR#12222) server does auto-attack when it shouldn't
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[Freeciv-Dev] Re: (PR#12222) server does auto-attack when it shouldn't

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Subject: [Freeciv-Dev] Re: (PR#12222) server does auto-attack when it shouldn't
From: "Jason Short" <jdorje@xxxxxxxxxxxxxxxxxxxxx>
Date: Sat, 12 Feb 2005 09:11:28 -0800
Reply-to: bugs@xxxxxxxxxxx

<URL: http://bugs.freeciv.org/Ticket/Display.html?id=12222 >

Per I. Mathisen wrote:
> <URL: http://bugs.freeciv.org/Ticket/Display.html?id=12222 >
> 
> On Sat, 12 Feb 2005, Christian Knoke wrote:
> 
>>On Fri, Feb 11, 2005 at 07:21:45PM -0800, Jason Short wrote:
>>
>>>In the savegame (attached as a comment) connect as the italians.Send
>>>the diplomat in Trani past Salerno (either bygoto or manually).The AI
>>>will auto-attack and kill the diplomat.This is clearly a bug.  I can
>>>only get it with the development version, not with 2.0.
>>
>>I've seen this recently (and was shocked :-o ), too, and can provide a
>>savegame, if required. But why do you think it's a bug? I think it is very
>>clever.
> 
> Autoattack should only be on for AI if either
>  a) the server option for autoattack is turned on (default off), or
>  b) the AI is set to experimental difficulty

(b) is probably the cause here; IMO it's a bug.

-jason





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