[Freeciv-Dev] Re: (PR#12222) server does auto-attack when it shouldn't
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<URL: http://bugs.freeciv.org/Ticket/Display.html?id=12222 >
On Sat, Feb 12, 2005 at 05:41:22AM -0800, Per I. Mathisen wrote:
>
> <URL: http://bugs.freeciv.org/Ticket/Display.html?id=12222 >
>
> On Sat, 12 Feb 2005, Christian Knoke wrote:
> > On Fri, Feb 11, 2005 at 07:21:45PM -0800, Jason Short wrote:
> > >
> > > In the savegame (attached as a comment) connect as the italians.Send
> > > the diplomat in Trani past Salerno (either bygoto or manually).The AI
> > > will auto-attack and kill the diplomat.This is clearly a bug. I can
> > > only get it with the development version, not with 2.0.
> >
> > I've seen this recently (and was shocked :-o ), too, and can provide a
> > savegame, if required. But why do you think it's a bug? I think it is very
> > clever.
>
> Autoattack should only be on for AI if either
> a) the server option for autoattack is turned on (default off), or
> b) the AI is set to experimental difficulty
In Jason's (and in mine) game all KI is set to experimental.
Christian
--
Christian Knoke * * * http://cknoke.de
* * * * * * * * * Ceterum censeo Microsoft esse dividendum.
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