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[Freeciv-Dev] Re: (PR#12222) server does auto-attack when it shouldn't
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[Freeciv-Dev] Re: (PR#12222) server does auto-attack when it shouldn't

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Subject: [Freeciv-Dev] Re: (PR#12222) server does auto-attack when it shouldn't
From: "Jason Short" <jdorje@xxxxxxxxxxxxxxxxxxxxx>
Date: Sat, 12 Feb 2005 09:09:45 -0800
Reply-to: bugs@xxxxxxxxxxx

<URL: http://bugs.freeciv.org/Ticket/Display.html?id=12222 >

Christian Knoke wrote:
> <URL: http://bugs.freeciv.org/Ticket/Display.html?id=12222 >
> 
> On Fri, Feb 11, 2005 at 07:21:45PM -0800, Jason Short wrote:
> 
>>In the savegame (attached as a comment) connect as the italians.  Send 
>>the diplomat in Trani past Salerno (either by goto or manually).  The AI 
>>will auto-attack and kill the diplomat.  This is clearly a bug.  I can 
>>only get it with the development version, not with 2.0.
> 
> 
> I've seen this recently (and was shocked :-o ), too, and can provide a
> savegame, if required. But why do you think it's a bug? I think it is very
> clever.

Because there's a server setting controlling auto-attack and it's off by 
default.  In single-player games the AI shouldn't be able to attack 
during the player's turn any more than the player can attack during the 
AIs turn.  In effect we really do have turn-based play.

-jason





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