[Freeciv-Dev] Re: (PR#12222) server does auto-attack when it shouldn't
[Top] [All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
<URL: http://bugs.freeciv.org/Ticket/Display.html?id=12222 >
On Sat, 12 Feb 2005, Christian Knoke wrote:
> On Fri, Feb 11, 2005 at 07:21:45PM -0800, Jason Short wrote:
> >
> > In the savegame (attached as a comment) connect as the italians.Send
> > the diplomat in Trani past Salerno (either bygoto or manually).The AI
> > will auto-attack and kill the diplomat.This is clearly a bug. I can
> > only get it with the development version, not with 2.0.
>
> I've seen this recently (and was shocked :-o ), too, and can provide a
> savegame, if required. But why do you think it's a bug? I think it is very
> clever.
Autoattack should only be on for AI if either
a) the server option for autoattack is turned on (default off), or
b) the AI is set to experimental difficulty
- Per
|
|