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[Freeciv-Dev] Re: (PR#12222) server does auto-attack when it shouldn't
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[Freeciv-Dev] Re: (PR#12222) server does auto-attack when it shouldn't

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To: jdorje@xxxxxxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#12222) server does auto-attack when it shouldn't
From: "Per I. Mathisen" <per@xxxxxxxxxxx>
Date: Sat, 12 Feb 2005 05:41:22 -0800
Reply-to: bugs@xxxxxxxxxxx

<URL: http://bugs.freeciv.org/Ticket/Display.html?id=12222 >

On Sat, 12 Feb 2005, Christian Knoke wrote:
> On Fri, Feb 11, 2005 at 07:21:45PM -0800, Jason Short wrote:
> >
> > In the savegame (attached as a comment) connect as the italians.Send
> > the diplomat in Trani past Salerno (either bygoto or manually).The AI
> > will auto-attack and kill the diplomat.This is clearly a bug.  I can
> > only get it with the development version, not with 2.0.
>
> I've seen this recently (and was shocked :-o ), too, and can provide a
> savegame, if required. But why do you think it's a bug? I think it is very
> clever.

Autoattack should only be on for AI if either
 a) the server option for autoattack is turned on (default off), or
 b) the AI is set to experimental difficulty

  - Per





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