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[Freeciv-Dev] (PR#3554) Discussion: Turn based, Semi-Turn based or other
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[Freeciv-Dev] (PR#3554) Discussion: Turn based, Semi-Turn based or other

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To: bursig@xxxxxxxxx
Subject: [Freeciv-Dev] (PR#3554) Discussion: Turn based, Semi-Turn based or other model of game
From: "Guest" <rt-guest@xxxxxxxxxxx>
Date: Sat, 12 Feb 2005 09:55:22 -0800
Reply-to: bugs@xxxxxxxxxxx

<URL: http://bugs.freeciv.org/Ticket/Display.html?id=3554 >

> [per - Gio. Feb. 27 23:13:54 2003]:
> 
> I, Reinier and Jason discussed this one day, and came up with some ideas
> on how this could be implemented without causing significant delay in play
> time.
> 
> First, of course, all players can change production, set orders, gotos,
> etc while the other players move. With clever use of goto, you can be
> quick about your own movement. You get a slice of the general timeout each
> to complete your moves before next player gets his turn.

this could be improved even further:

every player moves his units present in his territtory at the same time. This 
causes no 
"collisions". (internal affairs phase)

then, you do turn-based for all units outside players own borders. And this 
causes no 
collisions since it is turn-based. (external affairs phase)

(note that during internal phase you can't exit a unit from your border, if you 
want yo have to 
do that in the external phase).

the order in which players take the external phase, should change each turn, 
not to 
advantage anybody.



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