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[Freeciv-Dev] Re: (PR#12206) warming/cooling progress
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[Freeciv-Dev] Re: (PR#12206) warming/cooling progress

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To: jdorje@xxxxxxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#12206) warming/cooling progress
From: "Christian Knoke" <chrisk@xxxxxxxxx>
Date: Sat, 12 Feb 2005 03:43:48 -0800
Reply-to: bugs@xxxxxxxxxxx

<URL: http://bugs.freeciv.org/Ticket/Display.html?id=12206 >

On Fri, Feb 11, 2005 at 01:50:59PM -0800, Jason Short wrote:
> 
> <URL: http://bugs.freeciv.org/Ticket/Display.html?id=12206 >
> 
> > [jdorje - Thu Feb 10 19:17:16 2005]:
> > 
> > The tooltip says:
> > 
> > "Shows the progress of global warming: 3."
> > 
> > This should be changed to a % value.
> 
> Here is a rather complete patch.
> 
> - The warming/cooling rate as well as the chance of warming/cooling is
> shown in the tooltip.  (This is a lot more useful than the indicator
> icon, which on closer inspection is quite wrong.)
> 
> - The warminglevel and coolinglevel are sent to the client.  Without
> this info the client cannot properly calculate the above percentages
> (this should also be used to choose an indicator icon).
> 
> - The heating and cooling (per-turn) values are saved in the savegame. 
> Without this you can't see the proper percentages when reloading a game
> (until the next turn).

I haven't testet your patch (yet), put I think it's wrong to put game
specific information into a tooltip. The tooltip is for giving help and
explain symbols). There is already the popup for tax rates; can you put the
numbers there?

Christian

-- 
Christian Knoke            * * *            http://cknoke.de
* * * * * * * * *  Ceterum censeo Microsoft esse dividendum.





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