[Freeciv-Dev] Re: (PR#11038) AI Use of Explorers
[Top] [All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
Subject: |
[Freeciv-Dev] Re: (PR#11038) AI Use of Explorers |
From: |
"Ed Earl Ross" <edearl@xxxxxxxxxxx> |
Date: |
Tue, 16 Nov 2004 11:20:11 -0800 |
Reply-to: |
rt@xxxxxxxxxxx |
<URL: http://rt.freeciv.org/Ticket/Display.html?id=11038 >
Benoit Hudson wrote:
><URL: http://rt.freeciv.org/Ticket/Display.html?id=11038 >
>
>
>
>>[edearl@xxxxxxxxxxx - Tue Nov 16 13:59:28 2004]:
>>I considered that they were defenders. However, all go to the same city,
>>and do not move to protect cities in potential danger. If they are to be
>>used as defenders, they should be moved to protect cities near to
>>foreign cities. Often, these excess settlers are in an interior city
>>that is unlikely to be attacked until late in the game.
>>
>>It's good that code has already been written, and partly debugged to
>>make use of the settlers :)
>>
>>
>
>Wasn't there also a recent ticket (which I can't find) saying explorers
>never requested ferries to unexplored islands? This might fix the
>problem, as long as there's ferries to build, and land to explore.
>
>
Yes, I read it in README.AI. It is a curious TODO. I understand that AI
players can see the entire freeciv world. Why is it necessary for AI to
use explorers?
>Otherwise, this just argues for code to move defenders around, which I
>gather doesn't currently exist, but is on the wishlist.
>
>
Good, it is on the list already.
I have downloaded the cvs tree, and am ready to submit a change for
INSTALL. In the future, I plan to work on the AI code, too. First, I
must sync my concept of things to be done with the other AI developers,
learn the code & documentation, and get to know folks.
I haven't quite caught on to how and who commits changes.
Do folks just submit possible changes, whereupon a guru decides whether
to commit them, or
is there a master plan folks follow to make upgrades, or ....
|
|