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[Freeciv-Dev] Re: (PR#11038) AI Use of Explorers
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[Freeciv-Dev] Re: (PR#11038) AI Use of Explorers

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To: edearl@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#11038) AI Use of Explorers
From: "Per I. Mathisen" <per@xxxxxxxxxxx>
Date: Tue, 16 Nov 2004 14:43:30 -0800
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=11038 >

On Tue, 16 Nov 2004, Ed Earl Ross wrote:
> >Wasn't there also a recent ticket (which I can't find) saying explorers
> >never requested ferries to unexplored islands?This might fix the
> >problem, as long as there's ferries to build, and land to explore.
> >
> >
> Yes, I read it in README.AI. It is a curious TODO. I understand that AI
> players can see the entire freecivworld. Why is it necessary for AI to
> use explorers?

The AI cannot make use of city tiles that are not explored. The
novice/easy/medium AIs also cannot attack unexplored tiles.

> I have downloaded the cvs tree, and am ready to submit a change for
> INSTALL. In the future, I plan to work on the AI code, too. First, I
> must sync my concept of things to be done with the other AI developers,
> learn the code & documentation, and get to know folks.

Check out the AI documents in the Wiki. Feel free to expand on them. This
is where we will be keeping AI documentation now.

> I haven't quite caught on to how and who commits changes.
>
> Do folks just submit possible changes, whereupon a guru decides whether
> to commit them, or is there a master plan folks follow to make upgrades,
> or ....

For the AI, it is me and Greg who commits patches to cvs. We have a rather
vague master plan for some parts of the code, you can find it in the Wiki,
but definitely feel free to make improvements not mentioned in there.

  - Per





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