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[Freeciv-Dev] Re: (PR#10824) CMA Factor Bug
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[Freeciv-Dev] Re: (PR#10824) CMA Factor Bug

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Subject: [Freeciv-Dev] Re: (PR#10824) CMA Factor Bug
From: "Ed Earl Ross" <edearl@xxxxxxxxxxx>
Date: Tue, 16 Nov 2004 11:28:11 -0800
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=10824 >

Benoit Hudson wrote:

><URL: http://rt.freeciv.org/Ticket/Display.html?id=10824 >
>
>The only reason I can conjure up for this is that you have a min surplus
>on shields that requires using the higher production value of the
>pheasant.  Do you have a savegame that displays this problem?
>  
>
I did not save one. Sorry.





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