[Freeciv-Dev] Re: (PR#10201) PATCH: generator characteristics evolution,
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[Freeciv-Dev] Re: (PR#10201) PATCH: generator characteristics evolution, best handled temperature and relief. |
From: |
"Marcelo Burda" <mburda@xxxxxxxxx> |
Date: |
Fri, 24 Sep 2004 06:43:30 -0700 |
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rt@xxxxxxxxxxx |
<URL: http://rt.freeciv.org/Ticket/Display.html?id=10201 >
Le ven 24/09/2004 à 14:48, Mike Kaufman a écrit :
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=10201 >
>
> On Fri, Sep 24, 2004 at 01:39:16AM -0700, Marcelo Burda wrote:
> >
> > <URL: http://rt.freeciv.org/Ticket/Display.html?id=10201 >
> >
> > this is a good question, mapgenerator is a very commplex thing where
> > speed is not the first goal, we can do it in c++, or even in java.
>
> whoa. speed may not be the primary goal, but it is not far behind. If map
> generation takes more than a second or two, it is too slow to be used.
> Already, a map generator has been rejected for just this reason.
>
> -mike
>
>
No!? Yes! but what is the time for a tour, 1 second, 2 seconds?;-) then
for a game of 1 or 2, or 8hs one second more is nothing!!
if generator start at some time than player choice nations no players
never will get informed of it!, this is a really simplest todo!
Marcelo
- [Freeciv-Dev] Re: (PR#10201) PATCH: generator characteristics evolution, best handled temperature and relief., Marcelo Burda, 2004/09/23
- [Freeciv-Dev] (PR#10201) PATCH: generator characteristics evolution, best handled temperature and relief., Mateusz Stefek, 2004/09/24
- [Freeciv-Dev] Re: (PR#10201) PATCH: generator characteristics evolution, best handled temperature and relief., Marcelo Burda, 2004/09/24
- [Freeciv-Dev] (PR#10201) PATCH: generator characteristics evolution, best handled temperature and relief., Marcelo Burda, 2004/09/24
- [Freeciv-Dev] Re: (PR#10201) PATCH: generator characteristics evolution, best handled temperature and relief., Mike Kaufman, 2004/09/24
- [Freeciv-Dev] Re: (PR#10201) PATCH: generator characteristics evolution, best handled temperature and relief.,
Marcelo Burda <=
- [Freeciv-Dev] Re: (PR#10201) PATCH: generator characteristics evolution, best handled temperature and relief., Per I. Mathisen, 2004/09/24
- [Freeciv-Dev] Re: (PR#10201) PATCH: generator characteristics evolution, best handled temperature and relief., Marcelo Burda, 2004/09/24
- [Freeciv-Dev] Re: (PR#10201) PATCH: generator characteristics evolution, best handled temperature and relief., Jason Short, 2004/09/24
- [Freeciv-Dev] Re: (PR#10201) PATCH: generator characteristics evolution, best handled temperature and relief., Marcelo Burda, 2004/09/24
- [Freeciv-Dev] Re: (PR#10201) PATCH: generator characteristics evolution, best handled temperature and relief., Marcelo Burda, 2004/09/24
- [Freeciv-Dev] (PR#10201) PATCH: generator characteristics evolution, best handled temperature and relief., Marcelo Burda, 2004/09/29
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