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[Freeciv-Dev] Re: (PR#10201) PATCH: generator characteristics evolution,
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[Freeciv-Dev] Re: (PR#10201) PATCH: generator characteristics evolution,

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Subject: [Freeciv-Dev] Re: (PR#10201) PATCH: generator characteristics evolution, best handled temperature and relief.
From: "Marcelo Burda" <mburda@xxxxxxxxx>
Date: Fri, 24 Sep 2004 06:43:30 -0700
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=10201 >

Le ven 24/09/2004 à 14:48, Mike Kaufman a écrit :
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=10201 >
> 
> On Fri, Sep 24, 2004 at 01:39:16AM -0700, Marcelo Burda wrote:
> > 
> > <URL: http://rt.freeciv.org/Ticket/Display.html?id=10201 >
> > 
> > this is a good question, mapgenerator is a very commplex thing where
> > speed is not the first goal, we can do it in c++, or even in java.  
> 
> whoa. speed may not be the primary goal, but it is not far behind. If map
> generation takes more than a second or two, it is too slow to be used.
> Already, a map generator has been rejected for just this reason.
> 
> -mike
> 
> 
No!? Yes! but what is the time for a tour, 1 second, 2 seconds?;-) then
for a game of 1 or 2, or 8hs one second more is nothing!!

if generator start at some time than player choice nations no players
never will get informed of it!, this is a really simplest todo!

Marcelo 




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