Complete.Org: Mailing Lists: Archives: freeciv-dev: September 2004:
[Freeciv-Dev] Re: (PR#10201) PATCH: generator characteristics evolution,
Home

[Freeciv-Dev] Re: (PR#10201) PATCH: generator characteristics evolution,

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: mburda@xxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#10201) PATCH: generator characteristics evolution, best handled temperature and relief.
From: "Jason Short" <jdorje@xxxxxxxxxxxxxxxxxxxxx>
Date: Fri, 24 Sep 2004 10:24:01 -0700
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=10201 >

Mike Kaufman wrote:
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=10201 >
> 
> On Fri, Sep 24, 2004 at 01:39:16AM -0700, Marcelo Burda wrote:
> 
>><URL: http://rt.freeciv.org/Ticket/Display.html?id=10201 >
>>
>>this is a good question, mapgenerator is a very commplex thing where
>>speed is not the first goal, we can do it in c++, or even in java.  
> 
> 
> whoa. speed may not be the primary goal, but it is not far behind. If map
> generation takes more than a second or two, it is too slow to be used.
> Already, a map generator has been rejected for just this reason.

Map generation takes a lot longer than a second or two...

jason




[Prev in Thread] Current Thread [Next in Thread]