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[Freeciv-Dev] Re: (PR#10201) PATCH: generator characteristics evolution,
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[Freeciv-Dev] Re: (PR#10201) PATCH: generator characteristics evolution,

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To: mburda@xxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#10201) PATCH: generator characteristics evolution, best handled temperature and relief.
From: "Per I. Mathisen" <per@xxxxxxxxxxx>
Date: Fri, 24 Sep 2004 06:51:16 -0700
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=10201 >

On Fri, 24 Sep 2004, Marcelo Burda wrote:
> > whoa. speed may not be the primary goal, but it is not far behind. If map
> > generation takes more than a second or two, it is too slow to be used.
> > Already, a map generator has been rejected for just this reason.
...
> No!? Yes! but what is the time for a tour, 1 second, 2 seconds?;-) then
> for a game of 1 or 2, or 8hs one second more is nothing!!

Fast map generation is important for developers.

IMHO: Any action any longer than two seconds should have a progress
indicator. And even then it should not exceed six seconds on an early
Pentium computer.

> if generator start at some time than player choice nations no players
> never will get informed of it!, this is a really simplest todo!

Except we don't have threads, so this won't work.

  - Per




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