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[Freeciv-Dev] Re: (PR#10201) PATCH: generator characteristics evolution,
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[Freeciv-Dev] Re: (PR#10201) PATCH: generator characteristics evolution,

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Subject: [Freeciv-Dev] Re: (PR#10201) PATCH: generator characteristics evolution, best handled temperature and relief.
From: "Marcelo Burda" <mburda@xxxxxxxxx>
Date: Fri, 24 Sep 2004 11:56:32 -0700
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=10201 >

Le ven 24/09/2004 à 15:51, Per I. Mathisen a écrit :
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=10201 >
> 
> On Fri, 24 Sep 2004, Marcelo Burda wrote:
> > > whoa. speed may not be the primary goal, but it is not far behind. If map
> > > generation takes more than a second or two, it is too slow to be used.
> > > Already, a map generator has been rejected for just this reason.
> ...
> > No!? Yes! but what is the time for a tour, 1 second, 2 seconds?;-) then
> > for a game of 1 or 2, or 8hs one second more is nothing!!
> 
> Fast map generation is important for developers.
> 
> IMHO: Any action any longer than two seconds should have a progress
> indicator. And even then it should not exceed six seconds on an early
> Pentium computer.
> 
> > if generator start at some time than player choice nations no players
> > never will get informed of it!, this is a really simplest todo!
> 
> Except we don't have threads, so this won't work.
about that Threads are needed? i think not, server send a message to
client for choice civilization then do mapgen and then read the net
anwer! no trhreads for it! but i am not a expert in freeciv net code.
this will hidden any time used for generate the maps, even 10-20
seconds!!
> 
>   - Per
> 
> 




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