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[Freeciv-Dev] Re: (PR#10201) PATCH: generator characteristics evolution,
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[Freeciv-Dev] Re: (PR#10201) PATCH: generator characteristics evolution,

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To: mburda@xxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#10201) PATCH: generator characteristics evolution, best handled temperature and relief.
From: "Mike Kaufman" <kaufman@xxxxxxxxxxxxxxxxxxxxxx>
Date: Fri, 24 Sep 2004 05:48:11 -0700
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=10201 >

On Fri, Sep 24, 2004 at 01:39:16AM -0700, Marcelo Burda wrote:
> 
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=10201 >
> 
> this is a good question, mapgenerator is a very commplex thing where
> speed is not the first goal, we can do it in c++, or even in java.  

whoa. speed may not be the primary goal, but it is not far behind. If map
generation takes more than a second or two, it is too slow to be used.
Already, a map generator has been rejected for just this reason.

-mike




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