| [Freeciv-Dev] Re: (PR#10269) Submarines[Top] [All Lists][Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
 
 
<URL: http://rt.freeciv.org/Ticket/Display.html?id=10269 >
On Fri, 24 Sep 2004, Vasco Alexandre da Silva Costa via RT wrote:
> This new submarine patch reduces the vision of attack subs back to 2, adds
> the graphics entries to units.spec and flips horizontally the ballistic
> sub graphic.
Normal sub is back to useless with this patch. Either leave movement or
attack power unchanged.
Note that normal sub is not "better" than a battleship. Unit vs unit, they
are equally strong as long as the sub attacks, otherwise the sub is
strictly inferior, as it should be.
  - Per
 
 
[Freeciv-Dev] Re: (PR#10269) Submarines, Jason Short, 2004/09/22
[Freeciv-Dev] Re: (PR#10269) Submarines, Per I. Mathisen, 2004/09/23
[Freeciv-Dev] (PR#10269) Submarines, Vasco Alexandre da Silva Costa, 2004/09/23
[Freeciv-Dev] (PR#10269) Submarines, Vasco Alexandre da Silva Costa, 2004/09/23
[Freeciv-Dev] (PR#10269) Submarines, Vasco Alexandre da Silva Costa, 2004/09/23
[Freeciv-Dev] (PR#10269) Submarines, Vasco Alexandre da Silva Costa via RT, 2004/09/23
[Freeciv-Dev] Re: (PR#10269) Submarines, Jason Short, 2004/09/23
 
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