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[Freeciv-Dev] Re: (PR#10269) Submarines
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[Freeciv-Dev] Re: (PR#10269) Submarines

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To: vasc@xxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#10269) Submarines
From: "Jason Short" <jdorje@xxxxxxxxxxxxxxxxxxxxx>
Date: Wed, 22 Sep 2004 20:48:40 -0700
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=10269 >

Vasco Alexandre da Silva Costa via RT wrote:
> <URL: http://RT::WebBaseURL.not.configured:80/Ticket/Display.html?id=10269 >
> 
> Someone in the forum mentioned that it would be an interesting idea to
> split submarines into attack subs and ballistic subs:
> http://forum.freeciv.org/viewtopic.php?t=324
> 
> It also adds something new to the tech tree in later stages IMHO.
> 
> I made old submarines weaker, more like in Civ II, except they can
> only carry 2 missiles, but are still a bit faster and cheaper. Then I
> added the two new submarines: attack submarine and ballistic submarine.
> The attack sub has increased vision, attack, and is as fast as a
> destroyer. It can carry no missiles. The ballistic sub has less attack,
> is a bit slower than the attack sub, but can carry 8 missiles.
> 
> The new subs require Nuclear Power. They are a bit more expensive. 60
> shields vs 50 for the old sub.
> 
> Both new subs have one extra defense point (logic: they can run deeper).
> 
> In real life, all subs have torpedoes, so even the ballistic sub should
> have decent attack IMHO. It also makes the submarines more useful,
> otherwise they are sitting ducks without missiles.
> 
> Gamewise, I think this makes the techtree more interesting and also
> makes it easier to defend your island from sea invasion. Given that
> boats are obscenely powerful I think this is good.

Even attack subs shouldn't be as fast as destroyers I think.  But then 
there is a difference between WWII destroyers and modern destroyers.

And subs _certainly_ shouldn't have greater vision than destroyers.

Nuclear subs should have lower defense, mostly because they are less 
maneuverable.

jason




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