Complete.Org: Mailing Lists: Archives: freeciv-dev: August 2004:
[Freeciv-Dev] Re: (PR#9706) Wishlist: Change homecity without visiting i
Home

[Freeciv-Dev] Re: (PR#9706) Wishlist: Change homecity without visiting i

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: marko.lindqvist@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#9706) Wishlist: Change homecity without visiting it
From: "Christian Knoke" <chrisk@xxxxxxxxx>
Date: Sun, 15 Aug 2004 12:34:29 -0700
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=9706 >

On Sun, Aug 15, 2004 at 05:20:22AM -0700, Marko Lindqvist wrote:
> 
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=9706 >
> 
> Per I. Mathisen wrote:
> > The entire 'home city' concept lacks any reality aspect, if you ask me...
> 
>   I first wrote this as a joke (well, it still is):
>   It is realistic for ancient/medieval times. So if realism is what you 
> want, use "home city" concept for early game and "national army" concept 
> later.

Yes, you can discuss whether the home city concept should end at a certain
civilizational level. This gives more sense to me than to freely allow to
change the home city all the time.

But then, this is a pretty big rule change. I'm quite content with the
current way.

Christian

-- 
Christian Knoke            * * *            http://cknoke.de
* * * * * * * * *  Ceterum censeo Microsoft esse dividendum.




[Prev in Thread] Current Thread [Next in Thread]