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[Freeciv-Dev] Re: (PR#9706) Wishlist: Change homecity without visiting i
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[Freeciv-Dev] Re: (PR#9706) Wishlist: Change homecity without visiting i

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To: marko.lindqvist@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#9706) Wishlist: Change homecity without visiting it
From: "Gregory Berkolaiko" <Gregory.Berkolaiko@xxxxxxxxxxxxx>
Date: Sun, 22 Aug 2004 15:15:54 -0700
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=9706 >

On Sun, 15 Aug 2004, Per I. Mathisen wrote:

> 
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=9706 >
> 
> On Sun, 15 Aug 2004, Christian Knoke wrote:
> > This is not just micromanagement, this is a rule change. If there are no
> > railroads all over, then you need time and MP to change homecity. If it were
> > possible to change homecity all the time, you can easily avoid not only lack
> > of shields or food in a city, but also unhappiness caused by units in the
> > field.
> >
> > Even more, it lacks some reality aspect ...
> 
> The entire 'home city' concept lacks any reality aspect, if you ask me...

Not so.  In many armies (I know of US, UK/BE, Russia, Roman and other 
empires) regiments were staffed by people coming from a particular town / 
geographic locality.  And what happens to the regiment very much affects 
the mood in this geographic locality.




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