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[Freeciv-Dev] Re: (PR#8811) use equiv_range for wonder range
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[Freeciv-Dev] Re: (PR#8811) use equiv_range for wonder range

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To: jdorje@xxxxxxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#8811) use equiv_range for wonder range
From: "Marko Lindqvist" <marko.lindqvist@xxxxxxxxxxx>
Date: Sun, 30 May 2004 02:53:35 -0700
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=8811 >

Vasco Alexandre da Silva Costa wrote:
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=8811 >
> 
>>[jdorje - Mon May 24 13:09:19 2004]:
>>
>>I'm not talking about this particular function.  If all code checks just 
>>one range for the wonder...then either apollo's two effects (well, at 
>>least one of them) will have to have their ranges hard-coded or it won't 
>>work.
> 
> 
> Yes. This is what the original code does as well. This feature is not
> necessary to implement the effects we need. If it was, the original code
> would not be working now would it? :-)
> 
> My patch does things like the original code, city targetted improvement
> effects can have several ranges, improvement city, improvement island
> cities or improvement player cities. The range is set per improvement.
> You extended this and added world range, which is an interesting
> extension although AFAIK not necessary to implement Civ/SMAC rulesets.
> 
> The other effects currently have the effect range hardcoded. Like in the
> original code.
> 

What does this mean for Hanging Gardens? It makes one people happy 
within range 'player' + makes two people happy for range 'city' (total 
of three for city)


  - Caz




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