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[Freeciv-Dev] (PR#8811) use equiv_range for wonder range
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[Freeciv-Dev] (PR#8811) use equiv_range for wonder range

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To: jdorje@xxxxxxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] (PR#8811) use equiv_range for wonder range
From: "Vasco Alexandre da Silva Costa" <vasc@xxxxxxxxxxxxxx>
Date: Mon, 24 May 2004 05:21:47 -0700
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=8811 >

> [jdorje - Sun May 23 18:33:41 2004]:
> 
> Vasco Alexandre da Silva Costa wrote:
> 
> > I have been meaning to ask you people if you think it is important for a
> > Wonder to contain effects with different target city ranges or not. For
> > e.g. a Wonder that has an effect that targets all player cities and
> > another that targets all island cities.
> > My present effects code does not allow this, as I meant to reuse as much
> > of the pre-existing structure as possible (the original code does not
> > support this either). Since nothing in the Civ1/2/Freeciv rulesets
> > actually requires it and I haven't yet seen anything in SMAC or Civ3
> > that did so yet, I did not consider this worthwhile to implement, but
> > you people may feel otherwise.
> 
> Us people wonder how this applies to Apollo, which has one player effect 
> (sort of) and one world effect (sort of).

Yes, but that will work just fine with this code. Because neither checks
resort to city_affected_by_wonder.




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